Fulltext results:
- map_object_reference
- order to provide extended functionality, lines, [[plane]]s (floors and ceilings) and sectors need to refe... or]]s. When using lightrefs a set of sectors or [[plane]]s has usually already been targeted. Lightrefs ... all|all]]| All lines in the map. | ==== Line → plane ==== //Line-plane references// or //lprefs// are [[line]] //to// [[plane]] references. They are used w
- plane_move @xg:class
- ====== Plane move (XG class) ====== <code>Class = plane_move </code> Moves a [[modding:plane]] (floor or ceiling) of a [[modding:sector]] to a given height. The [[modding:texture]] of the plane can be changed in the beginning or in the end of
- plane_texture @xg:class
- #REDIRECT plane_material
- sector_wind
- rtical. Horizontal wind pushes things on the [[xy_plane]] to a given direction specified with an angle. V
- line_type
- Some examples of line classes include [[xg:class:plane_move|Move Plane]], [[xg:class:end_level|End Level]], and [[xg:class:wall_texture|Change Wall Texture]].
- examples
- e number of times (count is –1). Note that a line-plane reference is used to refer to whole sectors. This... ne | ticker Flags2 = when_act | any Class = plane_move Type = timed_off Count = 1 Time = 1... When activated, the line begins moving the floor plane of its sector. The destination height is the lowe... nch sound is played at random intervals while the plane is moving (min: 0.2 seconds, max: 0.4 seconds). T
- plane_material @xg:class
- ====== Plane material (XG class) ====== <code>Class = plane_material </code> Changes the [[modding:material]] of the referenced [[modding:plane]]s. ===== Parameters ===== ^ Prm^ Name^ Type^... cross Flags2 = when_act | any Class = plane_material Count = 1 Ip0 = "lpref_my_fl
- build_stairs @xg:class
- structures (stairs) from one or more series of [[plane]]s. A sound can be played at the beginning of the... read to planes with the same texture as the first plane. | | Ip3| Spread Build| integer| If true (non-zer
- line_type_class
- hus performs only one function, like initiating a plane move or changing the type of a sector. The Class ... _chain_sequence"; Value = 0x1; } Flag { ID = "ltc_plane_move"; Value = 0x2; } Flag { ID = "ltc_build_stai... = "ltc_explode"; Value = 0x10; } Flag { ID = "ltc_plane_texture"; Value = 0x11; } Flag { ID = "ltc_plane_material"; Value = 0x11; } # Alias for plane_texture Fl
- spref_index_ceiling @xg:refs
- Refers to the ceiling plane of the one specific sector whose index number is specified in the data compon
- spref_next_lowest_ceiling @xg:refs
- the height or texture of the next lowest ceiling plane of the adjoining sectors when compared to a secto