Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.14
- g applied correctly. * Ringzero: Excessive clipping of button contents in the Game Selection menus is... , fold panels have a state indicator and text wrapping is now more accurate. * Performance improvemen... or interpretation of old savegames. * Added {{:cmd|inspectsavegame}} for inspecting .save package metadata. * Improved {{:cmd|inspectmap}} output with more information about m
- 1.8.6
- _file_hash]] reset properly when running '[[reset_cmd_|reset]]' * problem with multiple [[file_optio... ts to "Data/Game/Flats/" * [[automatic_file_mapping_in_pk3]]: files in the root of a [[pk3]] mapped t
- 1.9.0-beta1...4
- significant enough in this release to warrant bumping the version number? * This is the first relea... irtual location. By default there is a virtual mapping from ''(runtime)/Auto'' to both ''Data/(game)/Aut... re]]s/flats would flicker after a console [[reset_cmd_|RESET]]. * fixed: pegged middle textures "bou... Westphal and Alexey Dobriyan for their part in helping to resolve these issues. ===== Mac OS X =====
- 1.9.0-beta5
- not be executed via ???"), even "logout". * [[ccmd]]s with parameters missing space after autocomple... formance increased significantly. * Renamed [[ccmd]]: [[actions]] to [[listactions]]. ==== File sy... initions. ==== Misc ==== * [[loadhelp]]: [[ccmd]] reload the help file (contains help information... extra call to <code>glFinish()</code> before swapping GL buffers. Intended to be a workaround for ATI d
- 1.9.0-beta6
- n the game and UI state (see [[listbcontexts]]:[[ccmd]]). * UI graphics tune-up. A new "busy" mode w... ion when attempting to use the [[add]]/[[sub]] [[ccmd]]s without all needed paramaters. ==== Windows ... ce. * Segmentation violation when using the [[ccmd]]s: [[ccmd_move|move]], [[ccmd_move|movefloor]], [[ccmd_move|moveceil]] or [[ccmd_move|movesec]]. If a
- 1.9.0-beta6.8
- &aid=2896917&group_id=74815&atid=542099) * Clipping issues with mobjs vs T_MovePoly-type polyobjects ... 815&atid=542099 * Uninitialized variable in [[ccmd]] [[spawnmobj]] which would result in mobjs alway... l&aid=2855070&group_id=74815&atid=542099 * "Warping from map with hub exit to another hub plays anim"... to match how the original games operate. Sidestepping is now bound separately from turning, with the he
- 1.9.0-beta6.9
- o 16bit. * Crash when attempting to use the [[ccmd]] [[add]] without all required arguments. * Fr... after teleportation. * "General: Mobjs overlapping more than one sector". http://sourceforge.net/tra... zmg). * Powers could not be given using the [[ccmd]] [[give]]. * Restored the correct behavior: u... 74815&atid=542099 ==== Hexen ==== * When warping between maps the automap is left open. http://sou
- detailed_list_of_changes_in_doomsday_version_1.9.7
- =74815&atid=542099 * Buffer overflow using [[:ccmd]] [[:viewgrid]] when numColumns * numRows is grea... ing the view pitch would not center when side-stepping left. * Do not do the text glitter/shadow effe... amically spawned BOSSTARGETs (e.g., using the [[:ccmd]] [[:spawnmobj]]) not working as expected. * U... raw" to [[:rend-tex-filter-ui]]. * Removed [[:ccmd]] "smoothscr" - now unnecessary as the [[:cvar]]
- detailed_list_of_changes_in_doomsday_version_1.9.8
- stuck. {{:sfbug|3495787}} * Hexen: disallow warping while dead to prevent zombification. ===== Grap... ed with Shift-Tilde.) * New command [[:apropos_cmd]] that summarizes all information containing a sp
- 1.11
- y improved compatibility with id Tech 1 format mapping constructs. In the future this model will be inst... ntinued: we are no longer spending any time developing/testing on Windows XP. * [[supported_platforms... er. You can also bind any key or other event to {{cmd|panel}} to open the Control Panel your own way. ... ** will always provide access to it. As always, {{cmd|defaultbindings}} can be used to restore the defa
- detailed_list_of_changes_in_doomsday_version_1.13
- arious GL state mismanagment and vertex color-clamping fixes. * BspLeaf::MissingClusterError when att... palette on the frame. Internally, libdoom uses {{:cmd|postfx}} to do this. ===== {{tag|Input}} ===== ... a GL shader. The effect can be configured with {{:cmd|postfx}}. * Texture atlases can use a kd-tree ... ng materials, sprites and textures. * Added {{:cmd|inspectmap}} for logging detailed information abo
- detailed_list_of_changes_in_doomsday_version_1.12
- or drawing in the UI framework. Also improved wrapping of text using tab stops. * Added an About dial... line. * Key modifiers can be used for word jumping. * The command line can be toggled into [[:doomsday_script]] mode. * Added the command {{:cmd|rendedit}} to open the Renderer Appearance editor sidebar. * Improved the command {{:cmd|help}} to list autocompletion and log navigation