Fulltext results:
- 1.9.0-beta1...4 @version
- Grey fog**, 4= **Darken**. * [[cvar]] [[menu-patch-replacement]]: Mode 2 = Use built-in patch replacement when available. * [[cvar]] [[menu-quick-ask]
- 1.9.0-beta6 @version
- original sky texture regardless whether a texture replacement was in use. * Dynamic lights for palette-trans... ted) sprites. * High resolution textures/flats/patches/model skins not affected by [[rend-tex-gamma]].... d and statusbar is not opaque (due to the ST_ARMS patch being smaller than the used in the IWADs). * S... ition to link the two. This allows mod authors to patch just the Sky definitions without needing to touch
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- nel but doesn't play [sf_dontstop] * Doom: Use Patch Replacement with the weapon slot indicators * fixed infini... drawing paramater text blocks as used with the [[:patch_replacement]] system, the "break" directive was interpreted i... h the original Patches. * Changed the built-in Patch replacement strings for the main menu load/save items and the... the load/save menus to better match the original patches. * The kills/items/secrets counters were pre
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- * Addressed inefficiencies related to per-frame Patch Replacement lookup. ===== Platform-specific changes =====
- detailed_list_of_changes_in_doomsday_version_1.9.10 @version
- d-ons using the HI_START/HI_END method of texture replacement. * Fatal error attempting to enter lighting de... imensions of sprites with high-resolution texture replacements. * Broken "tall patch" composition. * Out-of-namespace flat/patch resource lookup errors. * Sky models and various map p
- graphic_patch @modding
- patches are first loaded. ===== Where can I get Patch replacement graphics? ===== You can look around the forums ... can place it's unique patches in **Data\jDoom\Patches\doom2**. ===== See also ===== * [[Patch replacement]]
- detailed_list_of_changes_in_doomsday_version_1.15 @version
- ead}} ===== * Added support for ''[Strings]'' replacement in BEX patches. ===== {{tag|IdTech1Converter}} ===== * [
- values @ded
- s. The Values block can also be used to set up [[patch replacements]] (where applicable) which allows an internal patch to be replaced with a string of text. You can also
- use_hires_textures_in_your_map @howto
- 3D mode, you will notice that our hi-res texture replacements are not actually visible and instead, it is the place-holder patches that can be seen. It can be noted however, that the grid pattern on the place-holder patch we have used is actually rather helpful for the p