Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.15
- ng a switch of FSAA/vsync settings. ===== {{tag|Resources}} ===== * Non-ASCII characters broken on comm... abled with the [[:texcomp]] option. ===== {{tag|Resources}} ===== * Introduced the [[:doomsday_2_package_format]] for packaging [[:assets]]. * Added ''TitleImage'' property t... om WadMapConverter. Importing of id Tech 1 format resources is in the process of being moved out of the engin
- 1.15
- day has had no internal understanding of resource packaging. The Snowberry frontend has been responsible for ... Doomsday Script. This will be the format used for packaging [[modding:gl2_model_renderer|3D models in the fut... cept has been introduced. [[:Assets]] are sets of resources for a specific purpose, for example a 3D model fo... heuristic detection algorithm which scans loaded resources for map data and collates them into an internal l
- 1.9.0-beta1...4
- least. Beta1 had some problems with distribution packaging; hopefully this time around the build scripts are... e now affected by plane glows and the sky ===== Resources ===== * removed: Doomsday.wad is obsolete, al... -scale]]: multiplier for wall glow height ===== Resources ===== * new fixed and variable-width fonts (w