• skip to content

Doomsday Manual

User Tools

  • Admin
  • Log In

Site Tools

  • Recent Changes
  • Media Manager
  • Sitemap
Trace: • record_movies

packaging_resources

Search

You can find the results of your search below.

Exact match
  • Exact match
  • Starts with
  • Ends with
  • Contains
Any namespace
  • Any namespace
  • version (3)
  • fs (2)
  • devel (1)
  • modding (1)
Any time
  • Any time
  • Past week
  • Past month
  • Past year
Sort by hits
  • Sort by hits
  • Sort by last modified

Matching pagenames:

  • packaging_resources (fs)

Fulltext results:

resource_packaging_guidelines @modding
6 Hits, Last modified: 7 years ago
This page details the recommended conventions for packaging resources for Doomsday 2. ===== Packaging an asset ===== Every asset, for example a 3D model for a barrel, should ... y from any other assets that you provide. Common resources needed by many assets, for example texture images... ] "hidden", and the packages that need the common resources should use the ''requires'' metadata variable to
packages @fs
5 Hits, Last modified: 6 years ago
====== Packages ====== In Doomsday 2, resources are collected into [[packages]]. This article describes the... ver, since the lens flare renderer accesses these resources using the identifer //feature.lensflares//, any o... more manageable components. For instance, common resources needed by several assets could be contained in a ... ersion:1.15]], however it is not yet used for all resources. ===== See also ===== * [[modding:Resource
1.15 @version
4 Hits, Last modified: 8 years ago
day has had no internal understanding of resource packaging. The Snowberry frontend has been responsible for ... Doomsday Script. This will be the format used for packaging [[modding:gl2_model_renderer|3D models in the fut... cept has been introduced. [[:Assets]] are sets of resources for a specific purpose, for example a 3D model fo... heuristic detection algorithm which scans loaded resources for map data and collates them into an internal l
detailed_list_of_changes_in_doomsday_version_1.15 @version
4 Hits, Last modified: 8 years ago
ng a switch of FSAA/vsync settings. ===== {{tag|Resources}} ===== * Non-ASCII characters broken on comm... abled with the [[:texcomp]] option. ===== {{tag|Resources}} ===== * Introduced the [[:doomsday_2_package_format]] for packaging [[:assets]]. * Added ''TitleImage'' property t... om WadMapConverter. Importing of id Tech 1 format resources is in the process of being moved out of the engin
assets
3 Hits, Last modified: 6 years ago
====== Assets ====== Doomsday 2 manages resources as [[assets]]. In practice, an asset is comprised of [[Doo... ] ===== Guidelines ===== * [[modding:Resource packaging guidelines]] ===== Other resources ===== ; [[assets:shader]] : OpenGL shader program ===== Implementa
packaging_resources @fs
3 Hits, Last modified: 16 years ago
This article describes preferred conventions for packaging resources for [[doomsday_2.0]]. ====== How ZIP files are ... ht want to only use an actual ZIP file at the top level. ====== Resource packaging conventions ======
1.9.0-beta1...4 @version
3 Hits, Last modified: 8 years ago
least. Beta1 had some problems with distribution packaging; hopefully this time around the build scripts are... e now affected by plane glows and the sky ===== Resources ===== * removed: Doomsday.wad is obsolete, al... -scale]]: multiplier for wall glow height ===== Resources ===== * new fixed and variable-width fonts (w
fs
2 Hits, Last modified: 7 years ago
mage filtering]] * **Packages:** In Doomsday 2, resources are collected into packages. A package has a //.p... package. * [[fs:packages|Package format and examples]] * [[modding:Resource packaging guidelines]]
libcore @devel
2 Hits, Last modified: 10 years ago
ternal_file_system]] * [[doomsday_script]] * [[plugin_factory]] * [[packaging_resources]] * [[roadmap]]

Page Tools

  • Show page
  • Old revisions
  • Backlinks
  • Rename Page
  • Back to top
Except where otherwise noted, content on this wiki is licensed under the following license: CC Attribution-Share Alike 4.0 International
CC Attribution-Share Alike 4.0 International Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki
  • Doomsday Engine
  • 2.3 ⇣
  • Builds
  • Add-ons
  • Manual
  • ·
  • Forums
  • Support
  • Bug Tracker
  • Blog