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  • packaging_resources (fs)

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packages @fs
6 Hits, Last modified: 6 years ago
====== Packages ====== In Doomsday 2, resources are collected into [[packages]]. This article describes the... is only loadable if it has metadata. However, subpackaging still works without metadata. In the above exampl... ver, since the lens flare renderer accesses these resources using the identifer //feature.lensflares//, any o... more manageable components. For instance, common resources needed by several assets could be contained in a
resource_packaging_guidelines @modding
6 Hits, Last modified: 7 years ago
This page details the recommended conventions for packaging resources for Doomsday 2. ===== Packaging an asset ===== Every asset, for example a 3D model for a barrel, should ... y from any other assets that you provide. Common resources needed by many assets, for example texture images... ] "hidden", and the packages that need the common resources should use the ''requires'' metadata variable to
1.15 @version
4 Hits, Last modified: 8 years ago
day has had no internal understanding of resource packaging. The Snowberry frontend has been responsible for ... Doomsday Script. This will be the format used for packaging [[modding:gl2_model_renderer|3D models in the fut... cept has been introduced. [[:Assets]] are sets of resources for a specific purpose, for example a 3D model fo... heuristic detection algorithm which scans loaded resources for map data and collates them into an internal l
detailed_list_of_changes_in_doomsday_version_1.15 @version
4 Hits, Last modified: 8 years ago
ng a switch of FSAA/vsync settings. ===== {{tag|Resources}} ===== * Non-ASCII characters broken on comm... abled with the [[:texcomp]] option. ===== {{tag|Resources}} ===== * Introduced the [[:doomsday_2_package_format]] for packaging [[:assets]]. * Added ''TitleImage'' property t... om WadMapConverter. Importing of id Tech 1 format resources is in the process of being moved out of the engin
assets
3 Hits, Last modified: 6 years ago
====== Assets ====== Doomsday 2 manages resources as [[assets]]. In practice, an asset is comprised of [[Doo... ] ===== Guidelines ===== * [[modding:Resource packaging guidelines]] ===== Other resources ===== ; [[assets:shader]] : OpenGL shader program ===== Implementa
packaging_resources @fs
3 Hits, Last modified: 16 years ago
This article describes preferred conventions for packaging resources for [[doomsday_2.0]]. ====== How ZIP files are ... ht want to only use an actual ZIP file at the top level. ====== Resource packaging conventions ======
1.9.0-beta1...4 @version
3 Hits, Last modified: 8 years ago
least. Beta1 had some problems with distribution packaging; hopefully this time around the build scripts are... e now affected by plane glows and the sky ===== Resources ===== * removed: Doomsday.wad is obsolete, al... -scale]]: multiplier for wall glow height ===== Resources ===== * new fixed and variable-width fonts (w
fs
2 Hits, Last modified: 7 years ago
mage filtering]] * **Packages:** In Doomsday 2, resources are collected into packages. A package has a //.p... package. * [[fs:packages|Package format and examples]] * [[modding:Resource packaging guidelines]]
libcore @devel
2 Hits, Last modified: 10 years ago
ternal_file_system]] * [[doomsday_script]] * [[plugin_factory]] * [[packaging_resources]] * [[roadmap]]

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