Fulltext results:
- readme_macos @guide:2.0
- s * In-game [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (ac... models]]: FBX and MD5 with skeletal animation and OpenGL shaders, [[MD2]] / [[DMD]] with LOD support * [... U architectures: 64-bit/32-bit Intel * GPU with OpenGL 2.1 hardware acceleration ===== Games ===== ==
- readme_windows @guide:2.0
- s * In-game [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (ac... models]]: FBX and MD5 with skeletal animation and OpenGL shaders, [[MD2]] / [[DMD]] with LOD support * [... ndows Vista * DirectX 8 (or newer) * GPU with OpenGL 2.1 hardware acceleration ===== Games ===== ==
- readme_macos @guide:2.1
- s * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (ac... models]]: FBX and MD5 with skeletal animation and OpenGL shaders, [[MD2]] / [[DMD]] with LOD support * [... U architectures: 64-bit/32-bit Intel * GPU with OpenGL 3.3 hardware acceleration ===== Games ===== ==
- readme_windows @guide:2.1
- s * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (ac... models]]: FBX and MD5 with skeletal animation and OpenGL shaders, [[MD2]] / [[DMD]] with LOD support * [... : Windows 7 * DirectX 8 (or newer) * GPU with OpenGL 3.3 hardware acceleration ===== Games ===== ==
- readme_macos @guide:2.2
- s * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (ac... models]]: FBX and MD5 with skeletal animation and OpenGL shaders, [[MD2]] / [[DMD]] with LOD support * [... U architectures: 64-bit/32-bit Intel * GPU with OpenGL 3.3 hardware acceleration ===== Games ===== ==
- readme_windows @guide:2.2
- s * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (ac... models]]: FBX and MD5 with skeletal animation and OpenGL shaders, [[MD2]] / [[DMD]] with LOD support * [... : Windows 7 * DirectX 8 (or newer) * GPU with OpenGL 3.3 hardware acceleration ===== Games ===== ==
- readme_macos @guide:2.3
- s * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (ac... models]]: FBX and MD5 with skeletal animation and OpenGL shaders, [[MD2]] / [[DMD]] with LOD support * [... U architectures: 64-bit/32-bit Intel * GPU with OpenGL 3.3 hardware acceleration ===== Games ===== ==
- readme_windows @guide:2.3
- s * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (ac... models]]: FBX and MD5 with skeletal animation and OpenGL shaders, [[MD2]] / [[DMD]] with LOD support * [... : Windows 7 * DirectX 8 (or newer) * GPU with OpenGL 3.3 hardware acceleration ===== Games ===== ==
- doomsday @guide:2.0:man
- s * In-game [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (ac... models]]: FBX and MD5 with skeletal animation and OpenGL shaders, [[MD2]] / [[DMD]] with LOD support * [... etic, Hexen, or other supported game * GPU with OpenGL 2.1 hardware acceleration ===== Games ===== ==
- doomsday @guide:2.1:man
- s * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (ac... models]]: FBX and MD5 with skeletal animation and OpenGL shaders, [[MD2]] / [[DMD]] with LOD support * [... etic, Hexen, or other supported game * GPU with OpenGL 3.3 hardware acceleration ===== Games ===== ==
- doomsday @guide:2.2:man
- s * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (ac... models]]: FBX and MD5 with skeletal animation and OpenGL shaders, [[MD2]] / [[DMD]] with LOD support * [... etic, Hexen, or other supported game * GPU with OpenGL 3.3 hardware acceleration ===== Games ===== ==
- doomsday @guide:2.3:man
- s * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (ac... models]]: FBX and MD5 with skeletal animation and OpenGL shaders, [[MD2]] / [[DMD]] with LOD support * [... etic, Hexen, or other supported game * GPU with OpenGL 3.3 hardware acceleration ===== Games ===== ==
- troubleshooting
- sure the basic information like operating system, OpenGL version and driver identifier, Doomsday version a... bottlenecks. Version [[version:2.1]] introduced OpenGL draw call batching, which alleviated some of the
- getting_started
- rom a faster CPU. The GPU is required to support OpenGL 3.3. See [[Troubleshooting]] for tips about solv
- running_doomsday_in_unix
- rver ====== You can give the option //--without-opengl// to the configure script if you don't want to co