Fulltext results:
- doomsday @guide:2.3:man
- s * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (ac... models]]: FBX and MD5 with skeletal animation and OpenGL shaders, [[MD2]] / [[DMD]] with LOD support * [... etic, Hexen, or other supported game * GPU with OpenGL 3.3 hardware acceleration ===== Games ===== ==
- 2.0 @version
- is undergoing a transition to a newer version of OpenGL((OpenGL 2.1 Compatibility Profile → OpenGL 3/4 Core Profile)). Certain parts like the engine UI have already comp
- doomsday @guide:2.2:man
- s * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (ac... models]]: FBX and MD5 with skeletal animation and OpenGL shaders, [[MD2]] / [[DMD]] with LOD support * [... etic, Hexen, or other supported game * GPU with OpenGL 3.3 hardware acceleration ===== Games ===== ==
- doomsday @guide:2.1:man
- s * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (ac... models]]: FBX and MD5 with skeletal animation and OpenGL shaders, [[MD2]] / [[DMD]] with LOD support * [... etic, Hexen, or other supported game * GPU with OpenGL 3.3 hardware acceleration ===== Games ===== ==
- doomsday @guide:2.0:man
- s * In-game [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (ac... models]]: FBX and MD5 with skeletal animation and OpenGL shaders, [[MD2]] / [[DMD]] with LOD support * [... etic, Hexen, or other supported game * GPU with OpenGL 2.1 hardware acceleration ===== Games ===== ==
- readme_windows @guide:2.3
- s * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (ac... models]]: FBX and MD5 with skeletal animation and OpenGL shaders, [[MD2]] / [[DMD]] with LOD support * [... : Windows 7 * DirectX 8 (or newer) * GPU with OpenGL 3.3 hardware acceleration ===== Games ===== ==
- readme_macos @guide:2.3
- s * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (ac... models]]: FBX and MD5 with skeletal animation and OpenGL shaders, [[MD2]] / [[DMD]] with LOD support * [... U architectures: 64-bit/32-bit Intel * GPU with OpenGL 3.3 hardware acceleration ===== Games ===== ==
- readme_windows @guide:2.2
- s * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (ac... models]]: FBX and MD5 with skeletal animation and OpenGL shaders, [[MD2]] / [[DMD]] with LOD support * [... : Windows 7 * DirectX 8 (or newer) * GPU with OpenGL 3.3 hardware acceleration ===== Games ===== ==
- readme_macos @guide:2.2
- s * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (ac... models]]: FBX and MD5 with skeletal animation and OpenGL shaders, [[MD2]] / [[DMD]] with LOD support * [... U architectures: 64-bit/32-bit Intel * GPU with OpenGL 3.3 hardware acceleration ===== Games ===== ==
- readme_windows @guide:2.1
- s * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (ac... models]]: FBX and MD5 with skeletal animation and OpenGL shaders, [[MD2]] / [[DMD]] with LOD support * [... : Windows 7 * DirectX 8 (or newer) * GPU with OpenGL 3.3 hardware acceleration ===== Games ===== ==
- readme_macos @guide:2.1
- s * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (ac... models]]: FBX and MD5 with skeletal animation and OpenGL shaders, [[MD2]] / [[DMD]] with LOD support * [... U architectures: 64-bit/32-bit Intel * GPU with OpenGL 3.3 hardware acceleration ===== Games ===== ==
- readme_windows @guide:2.0
- s * In-game [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (ac... models]]: FBX and MD5 with skeletal animation and OpenGL shaders, [[MD2]] / [[DMD]] with LOD support * [... ndows Vista * DirectX 8 (or newer) * GPU with OpenGL 2.1 hardware acceleration ===== Games ===== ==
- readme_macos @guide:2.0
- s * In-game [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (ac... models]]: FBX and MD5 with skeletal animation and OpenGL shaders, [[MD2]] / [[DMD]] with LOD support * [... U architectures: 64-bit/32-bit Intel * GPU with OpenGL 2.1 hardware acceleration ===== Games ===== ==
- detailed_list_of_changes_in_doomsday_version_1.11 @version
- * {{ file:blur_shader.jpg?300x0}}Completely new OpenGL 2 based graphics code is used for drawing the new... est of the graphics are still drawn using the old OpenGL 1.4 code.) * The UI widgets support OpenGL shaders. Notably, in [[:ringzero]] the console background