Fulltext results:
- syntax @wiki
- square brackets. You can either just give a [[pagename]] or use an additional [[pagename|link text]]. Internal links are created by using square brackets. You can either just give a [[pagename]] or use an additional [[pagename|link text]]. [[doku>pagename|Wiki pagenames]] are converted to lower
- troubleshooting @guide
- ng ====== Quick links: * [[https://talk.dengine.net/categories/technical-support|Tech support forum]] * [[http://talk.dengine.net/discussion/2757/how-to-report-bugs-technical-issu... the bug or posting on the [[https://talk.dengine.net/categories/technical-support|tech support forum]]... ng may not be appropriate — you can for example rename the folder to "runtime.bak". ==== Low FPS / rend
- reference @script
- parent scopes if no local variable with the given name is found. Weak assignment (''?='') will only assi... /Doomsday-Engine/blob/master/doomsday/apps/client/net.dengine.client.pack/modules/controllers.ds|Game c... day/engine/src/branch/master/doomsday/sdk/libcore/net.dengine.stdlib.pack/modules/Config.ds|Application... day/engine/src/branch/master/doomsday/apps/client/net.dengine.client.pack/modules/bootstrap.ds|Client r
- model @assets
- to use on which meshes. | | ''notifiedStates'' | Name of the mobj state, or an array of mobj state name... l.skeletal.normal_specular_emission'' (from the //net.dengine.client.renderer// package) is used by def... # ...textures maps... } mesh_with_a_name { # ...textures maps... } } </code> ... d by //(anim)//. The identifier can either be the name of the animation sequence (if specified in the mo
- readme_macos @guide:2.2
- ter server]] for discovery of servers on the internet * Standalone [[server]] running as a daemon/bac... Ds ==== Doomsday requires [[http://wiki.dengine.net/w/WAD|IWAD files]] to run games. You can use the ... sday-Engine/blob/master/doomsday/apps/libdoomsday/net.dengine.base.pack/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==== Supported games ===
- doomsday @guide:2.2:man
- example: ''-dpi 2.0'' ; ''-errors'' : Set the name of the error output file. The file is written to ... ync'' : Disable vsync. ; ''-out'' : Set the name of the log output file. The file is always writte... play resolution when in fullscreen mode. <html><a name="files"></a></html> ===== Files ===== Your ru... </code> ; ///etc/doomsday/paths // : <html><a name="paths_file"></a></html> System-level paths confi
- readme_windows @guide:2.2
- ter server]] for discovery of servers on the internet * Standalone [[server]] running as a daemon/bac... Ds ==== Doomsday requires [[http://wiki.dengine.net/w/WAD|IWAD files]] to run games. You can use the ... sday-Engine/blob/master/doomsday/apps/libdoomsday/net.dengine.base.pack/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==== Supported games ===
- readme_macos @guide:2.3
- ter server]] for discovery of servers on the internet * Standalone [[server]] running as a daemon/bac... Ds ==== Doomsday requires [[http://wiki.dengine.net/w/WAD|IWAD files]] to run games. You can use the ... sday-Engine/blob/master/doomsday/apps/libdoomsday/net.dengine.base.pack/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==== Supported games ===
- doomsday @guide:2.3:man
- example: ''-dpi 2.0'' ; ''-errors'' : Set the name of the error output file. The file is written to ... ync'' : Disable vsync. ; ''-out'' : Set the name of the log output file. The file is always writte... play resolution when in fullscreen mode. <html><a name="files"></a></html> ===== Files ===== Your ru... </code> ; ///etc/doomsday/paths // : <html><a name="paths_file"></a></html> System-level paths confi
- readme_windows @guide:2.3
- ter server]] for discovery of servers on the internet * Standalone [[server]] running as a daemon/bac... Ds ==== Doomsday requires [[http://wiki.dengine.net/w/WAD|IWAD files]] to run games. You can use the ... sday-Engine/blob/master/doomsday/apps/libdoomsday/net.dengine.base.pack/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==== Supported games ===
- core @script:module
- is an array: [ , /modules, /home/modules, /data/net.dengine.stdlib.pack/modules, /data/ net.dengine.stdlib.gui.pack/modules, /data/net.dengine.client.pack/modules ] Loaded packages can add path... ntifier_HTML~modifiedAt~@# ( ) #@Identifier_HTML~name~@# ( ) #@Identifier_HTML~path~@# ( ) #@Identifi
- packages @fs
- versions of packages.** Consider the package file name: **net.dengine.test.glsandbox.pack**. What if you have t... omain, use that as the basis of the identifier (//net.dengine.doomsday//). If you don't have a domain, you could use your nickname/forum handle instead (//skyjake.coolstuff.mypacka... * **Meaningful title.** The title is the primary name presented to the user, so it should be concise. D... odding:Resource packaging guidelines]] * The //net.dengine// packages are good examples of Doomsday
- multiplayer @guide
- Multiplayer ====== ===== Servers ===== dengine.net public servers private servers [[multiplayer:Ru... yer tab. Manual connection to a IP address / hostname. Console command "connect (ip) (port)" ''-conne
- running_a_server @multiplayer
- ster-path = "/master.php" net-master-port = 13209 net-name = "" net-nosleep = 0 net-queue-show = 0 game-fastmonsters = 0 </code> ==== On the desktop ==== The best way... atory (with ''-game''). - Configure the TCP (''net-ip-port'') port number. The default port number i
- shell_help @multiplayer
- servers running on remote computers over the internet. This article is for [[version:2.1]]. Earlier ve... specified at launch. === Basic settings === ; Name : Name of the server. This is just for identification purposes so that players know which server they... you are expecting people to connect over the internet, make sure that the port is open in your firewall