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- to use on which meshes. | | ''notifiedStates'' | Name of the mobj state, or an array of mobj state name... l.skeletal.normal_specular_emission'' (from the //net.dengine.client.renderer// package) is used by def... # ...textures maps... } mesh_with_a_name { # ...textures maps... } } </code> ... d by //(anim)//. The identifier can either be the name of the animation sequence (if specified in the mo