Fulltext results:
- use_hires_textures_in_your_map
- is also available, in [[http://files.dengine.net/How%20To%20Use%20Hi-Res%20Textures%20in%20jDOOM1.... ====== Overview ====== The Doomsday engine supports the use of high resolution (//hi-res//) textures... 128... etc. Note that the canvas size must be multiple of 2. The //z-order// of the patches (which pat... e compositing method (building a texture from multiple patches) and instead uses the hires texture as
- combination_lock
- . Be aware, that we will be chaining together multiple XG [[xg:line_type|line types]] to create a re-u... ements ==== * The player should be able to manipulate the switches of the combination lock by //us... n lock. * Any number of switches should be supported by an individual combination lock. * Any num... Flags2 = when_act | when_deact | any Type = flip Count = -1 Event Chain = 32767 Act so