Fulltext results:
- 2.2
- d3272~@# ===== New features ===== **Doomsday Script rising in prominence.** The built-in scripting language has been in the works for many years, and sl... he Manual has now been updated with a proper [[script:tutorial|tutorial/feature walkthrough]] of the language, and a [[script:reference#using_doomsday_script|list of the curr
- detailed_list_of_changes_in_doomsday_version_1.14
- mes. * New dialog for connecting manually to a IP address or domain. * Master server settings are no longer stored cvars (net-master-*). The master server's API URL is now con... on HexLex parser for reading of Hexen specific script lumps (ANIMDEFS, etc...). * No longer depende... esources ==== * New savegame format based on ZIP. Human readable metadata and multiple files for s
- 1.9.0-beta6
- king in this release. The next beta is planned to address network game issues only. Some highlights: * Red... structures (e.g. STARGATE.wad http://sourceforge.net/tracker/index.php?func=detail&aid=1714610&group_id=74815). Relationships between subsectors/segs/sidedefs/linedefs read f... ed twice, once before and then again after the script finishes (http://sourceforge.net/tracker/?func=detail&atid=542099&aid=1746520&grou... e client the use of various automap cheats in multiplayer games (http://sourceforge.net/tracker/?func=detail&atid=542099&aid=2501751&grou
- 1.9.7
- line games are available via the [[http://dengine.net/|dengine.net]] master server. For more information, see the [[#Multiplayer|detailed notes]]. * **64-bit for Unix.**... st''. * Client on another computer: use search address //dedicated-server-ip-address//. ==== Public online games ==== The [[deng_team]] is currently running a [[public_multiplayer_server]] for the purpose of developing the network code further. When joining these online games, please note the following: * The network code in this release has some [[http://skyjake.fi/dl/multiplayer.txt|limitations]] that we will work on in fu
- detailed_list_of_changes_in_doomsday_version_1.9.7
- der around the graphic which is then scaled and clipped out at render time. This addresses various GL filtering issues where a sprite cont... ield of view calculation and shortened the near clip plane for better support of ultra-wide/multi-monitor setups. http://sourceforge.net/tracker/index.php?func=detail&aid=2802692&group_i... of the primary display, fixes http://sourceforge.net/tracker/index.php?func=detail&aid=2804622&group_i
- 1.9.8
- e management, keyboard/mouse input, and low-level networking (including master server comms). Addresses bugs: {{sfbug|2158271}} {{sfbug|3499504}} {{sfb... notes]]). ==== Fixes ==== [[http://sourceforge.net/p/deng/bugs/search/?q=_milestone%3Av1.9.8+%26%26+... * [[use_qt]] * [[audio_interfaces_from_multiple_plugins]] * [[adapt_changes_from_the_mapcach... Known issues ===== //See:// [[http://sourceforge.net/tracker/?limit=100&words=tracker_browse&sort=prio
- 1.9.9
- relatively short time and still have had time to address a long list of bugs and other issues. ==== High... from the command line or have set up your own scripts for this purpose, you may need to update the pa... ==== Bug tracker ===== * [[http://sourceforge.net/p/deng/bugs/search/?q=_milestone%3Av1.9.9+%26%26+... r the 1.9.9 milestone]] * [[http://sourceforge.net/p/deng/bugs/search/?q=%21status%3Awont-fix+%26%26
- detailed_list_of_changes_in_doomsday_version_1.9.9
- d cluster (e.g., MAP41 in Hexen v1.0). * Hacx: Addressed compatibility issue "[Hacx] Terminatrix not res... * Incorrect model skin selection during screenwipe/transition. * Incorrect model angle for voodo... e EOF characters in DeHackEd patches. ===== Multiplayer ===== * Server: mobj flags got lost due ... UI and menus ===== * HOM before an InFine script at map start. * Automap: Bug "Automap - secre
- 1.9.10
- t of several long-term objectives. A guiding principle has been to bring a new level of clarity into t... systems: file system, resource management, and scripting. This means, though, that the number of visib... pieces are now falling into place for us to start addressing UI and graphics related issues. The work we'v... ame_plugins]] **Progressed:** * [[doomsday_script]]: merge Haw script interpreter from Hawthorn, n