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1.9.0-beta6
61 Hits, Last modified: 8 years ago
ack numbers playable via the IDMUS cheat. Now all music tracks are playable, even ones added by addons. * A dead player can now instigate t... dynamically at runtime. ==== Audio ==== * Added [[pausemusic]]:[[ccmd]] Pause the currently playing music track. ==== DMU ==== * Added new DMU sub-object iterators which are the preferred method of trav... ia the Doomsday Control Panel and console. * Added [[togglefullscreen]]:[[ccmd]] Toggle between full
detailed_list_of_changes_in_doomsday_version_1.9.7
18 Hits, Last modified: 8 years ago
l) * Hexen: skies do not scroll * Hexen: no music beyond title * replacement sprites scaled to d... s something => engine shutdown [needs percent-encoded de::Uri] * mismanagement of GL_TEXTURE_2D stat... * multiplayer: test with model resource packs loaded on client * compare ac/deceleration numericall... ess failures [loads fonts; fails to find doomsday.ded; when installed to a non-system directory?] *
2.1
10 Hits, Last modified: 6 years ago
ecognized as available games, as well as the included "No Rest for the Living" expansion. Also, the lat... nd simpler. A few foldable settings groups were added in the larger dialogs (like Audio Settings). **U... you edit a mod/package at runtime while it is loaded, Doomsday will automatically unload the package w... updated. This happens for instance when editing a DED file while it is loaded as an individual mod. Pre
1.9.0-beta5
9 Hits, Last modified: 8 years ago
id=74815&atid=542099) * Invalid character appended to message-response strings. (http://sourceforge.... cts in detecting which files have been already loaded (using MD5 hashes). * Removed a fixed limit of files that can be loaded. * Removed a fixed 64 file limit in WAD initia... f frames in wall/texture animations defined via [[ded]] [[group]] definitions. The previous limit was 6
1.9.0-beta6.6
9 Hits, Last modified: 8 years ago
occur if the engine attempted a write before the music playback interface had released the buffered music file. Sycraft's v4 remix was used for test purposes a... d]]. === Windows === * Vista/7: Non-working music volume controls. * "Music volume and balance". http://sourceforge.net/tracker/?func=detail&aid=271912
detailed_list_of_changes_in_doomsday_version_1.9.8
9 Hits, Last modified: 8 years ago
s. {{:sfbug|3496963}} ===== Input ===== * Added variable [[:input-sharp]]: all input events are p... m multiple audio plugins. E.g., SFX from FMOD and Music from winmm (for MIDI). See [[:isfx]], [[:imusic]], [[:icd]]. * Added variable [[:sound-overlap-stop]] (default: 1) that allows only one sound to be
detailed_list_of_changes_in_doomsday_version_1.9.10
9 Hits, Last modified: 8 years ago
([[:texc]], [[:wadtool]], [[:md2tool]]) are included in the main distribution packages (unless ''CONFIG+=deng_notools''). * Added the ''deng_tests'' build option: additional small... ode and use it (5.1, 7.1, Prologic). * FMOD: Added command line options for setting speaker mode man... no effect with FMOD because upsampling is not needed, FMOD can resample when necessary. * FluidSynt
2.2
8 Hits, Last modified: 6 years ago
ng]] in Doomsday. New script bindings have been added for playing sounds and showing in-game messages, ... y introduced scripting use cases are mobj state [[ded:state#action|action functions]] that execute scripts, and (for Heretic) an [[ded:thing#ontouch|“On touch”]] script that gets run w... able menu labels, enhanced intermission screen, [[ded:values_for_heretic|Values]] for ammo per shot, su
1.9.0-beta6.2
7 Hits, Last modified: 8 years ago
= * Fixed: "Segfault when starting jdoom with music" (http://sourceforge.net/tracker/?func=detail&aid... 42099). * Fixed: Repeated playback of the same music track broken when using sdl_mixer or the CDAudio ... no demos are played/available). * Fixed: If a music interface is not present but CDAudio interface is... error which resulted in mobjs hidden behind one-sided walls visible from the other side when they shoul
1.9.10
5 Hits, Last modified: 8 years ago
th audio plugin]] no longer requires FMOD to play music; it can send music directly to the audio output. * Command-line tools for creating and editing data f... ([[md2tool]], [[wadtool]], [[texc]]) are now included as part of the distribution packages. (Note: [[wa... n preparation of an eventual merge/replacement; added [[persist.pack]] * Began work on [[unicode_str
1.9.0-beta6.8
4 Hits, Last modified: 8 years ago
operational. The stable version 1.8.6 is recommended for multiplayer games at this time. ===== Fixes... 1.2.11 (note that this fixes various issues with music playback including non-working MP3s when originat... === New features ===== ==== Engine ==== * Added [[cvar]] [[rend-dev-sky-always]]: 1= Always rende... isible. For debug. ==== DEH Reader ==== * Added support for the Eternity extension which allows s
1.10.1
3 Hits, Last modified: 8 years ago
print an invalid time in {{cmd|lastupdated}} * Music: Symbols (like ~) were not expanded in the [[music-soundfont|SF2 soundfont path]], causing the [[fluid_synth]] plugin to not find the soundf
1.9.0-beta5.1
2 Hits, Last modified: 8 years ago
o ==== * The Mus and Ext interfaces can be loaded seperately out of a ds plugin. * As a fallback... sound support and EAX effects), but MP3/OGG/etc. music playback won't be available in that case. ====
1.9.7
2 Hits, Last modified: 8 years ago
udio library for 2D/3D sound effects, reverb, and music playback. If you're using Ubuntu the FMOD plugin is provided as a separate .deb package. * **Multiplayer.*

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