Fulltext results:
- readme_macos @guide:2.2
- [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [... mental [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http:... od.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the open source [[... ects/SDL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback using [[SF
- readme_windows @guide:2.2
- [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [... mental [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http:... od.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the open source [[... ects/SDL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), W
- readme_macos @guide:2.3
- [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [... mental [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http:... od.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the open source [[... ects/SDL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback using [[SF
- readme_windows @guide:2.3
- [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [... mental [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http:... od.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the open source [[... ects/SDL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), W
- doomsday @guide:2.2:man
- d to specify a response file whose contents are added to the command line. ===== Options ===== ; ... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files ... known games and automatically loads them when needed. ; ''-version'' : Show version information.
- doomsday @guide:2.3:man
- d to specify a response file whose contents are added to the command line. ===== Options ===== ; ... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files ... known games and automatically loads them when needed. ; ''-version'' : Show version information.
- readme_macos @guide:2.1
- [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [... mental [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http:... od.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the open source [[... ects/SDL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback using [[SF
- readme_windows @guide:2.1
- [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [... mental [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http:... od.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the open source [[... ects/SDL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), W
- doomsday @guide:2.1:man
- d to specify a response file whose contents are added to the command line. ===== Options ===== ; ... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files ... known games and automatically loads them when needed. ; ''-version'' : Show version information.
- readme_macos @guide:2.0
- [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [... mental [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http:... org/|FMOD Ex]] for audio playback (sound effects, music, CD audio tracks) * Supports the open source [[... ects/SDL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback using [[SF
- readme_windows @guide:2.0
- [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [... mental [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http:... org/|FMOD Ex]] for audio playback (sound effects, music, CD audio tracks) * Supports the open source [[... ects/SDL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), W
- doomsday @guide:2.0:man
- d to specify a response file whose contents are added to the command line. ===== Options ===== ; ... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files and can then be added into game profiles in the Home screen. It is also... known games and automatically loads them when needed. ; ''-version'' : Show version information.
- running_doomsday_in_unix
- Doom/Auto/** will cause it to be automatically loaded when any user starts [[j_doom]]. (Note the capita... //See also:// [[dedicated_server]] ====== MIDI music ====== [[doomsday]] can play [[midi_music]] using a program of your choosing. The environment variabl... t will be used when starting playback of a [[midi_music]] file. I recommend using MIDI only with sound c
- mods
- onal or alternative levels, graphics, sounds, and music. Over time, source ports have added support for various other kinds of mods. It is i... Generally you should avoid changing the set of loaded mods while a game is running, so choose your mods... t opens, you can select one or more mods to be loaded in the game. Click on the (+) icon next to the mo... click "Play in...". The selected game will be loaded together with the mod, without making permanent c