Fulltext results:
- music
- ====== Music (DED) ====== ===== Syntax ===== Music { Id = ""; Lump = ""; Ext = ""; File = ""; ... l the song in game (i.e. the console command "playmusic "ID here""). There is no limit on length, spaces ... here. Naturally if you intend to use an external music file, you don't need to have this field in the de
- infine_script_reference
- rings can be split onto multiple lines (like in [[DED]] files, see the [[Text]] definition). ===== Co... [[:thing]] definition with a matching ID. ; ''Music'' (music-id) : Start playing a song. There must a [[:music]] definition with a matching ID. (Except in [[:hexe
- map_info_syntax
- Flags = flag1 | flag2; Gravity = 1.0; Music = ""; Par time = 0.0; # Seconds ... the automap and in the console when the map is loaded. A [[Text]] definition ID may be specified inste... Displayed e.g., in the console when the map is loaded. ==== Flags ==== ^ Name ^ Description | | dim... | ==== Gravity ==== Gravity in the map. ==== Music ==== Identifier of the song to play during this
- altering_and_copying_definitions
- onditional expression can be used to instruct the DED parser to only apply the modification if the expr... -supplied add-on). | For example: Map Info mods "E1M1" if not custom { Music = "mysong"; }
- map_info
- ====== Map Info (DED) ====== A //Map Info// definition specifies the properties of a map. ==== Core ... age = "WILV00"; Author = "id Software"; Music = "e1m1"; Par time = 30; Sky = "sky1";