Fulltext results:
- 1.9.0-beta6
- ack numbers playable via the IDMUS cheat. Now all music tracks are playable, even ones added by addons. * A dead player can now instigate t... dynamically at runtime. ==== Audio ==== * Added [[pausemusic]]:[[ccmd]] Pause the currently playing music track. ==== DMU ==== * Added new DMU sub-object iterators which are the preferred method of trav... ia the Doomsday Control Panel and console. * Added [[togglefullscreen]]:[[ccmd]] Toggle between full
- detailed_list_of_changes_in_doomsday_version_1.9.7
- ir * material subsystem causes fatal errors in dedicated mode * clientside InFine [with client sk... l) * Hexen: skies do not scroll * Hexen: no music beyond title * replacement sprites scaled to d... s something => engine shutdown [needs percent-encoded de::Uri] * mismanagement of GL_TEXTURE_2D stat... * multiplayer: test with model resource packs loaded on client * compare ac/deceleration numericall
- 1.15
- custom_episode.jpg?320x0}} **Custom episodes.** [[ded:Episode]] definitions specify the structure of ga... angle icon all the time), and a dialog has been added where you can specify the MIDI soundfont file con... ow be used to open the task bar. The binding is added automatically after you upgrade. You can still us... start from 0. The episode IDs are now defined in DEDs, and the map is identified as "E1M1", "MAP03", e
- 1.9.0-beta5
- hich prevented <code>Cl_MovePlayer()</code>. * Dedicated server issues http://sourceforge.net/tracke... nc=detail&aid=1538861&group_id=74815&atid=542099: dedicated server tried to enable fog. * Fixed serv... id=74815&atid=542099) * Invalid character appended to message-response strings. (http://sourceforge.... cts in detecting which files have been already loaded (using MD5 hashes). * Removed a fixed limit o
- 2.1
- ecognized as available games, as well as the included "No Rest for the Living" expansion. Also, the lat... nd simpler. A few foldable settings groups were added in the larger dialogs (like Audio Settings). **U... you edit a mod/package at runtime while it is loaded, Doomsday will automatically unload the package w... updated. This happens for instance when editing a DED file while it is loaded as an individual mod. Pre
- detailed_list_of_changes_in_doomsday_version_1.9.8
- s. {{:sfbug|3496963}} ===== Input ===== * Added variable [[:input-sharp]]: all input events are p... m multiple audio plugins. E.g., SFX from FMOD and Music from winmm (for MIDI). See [[:isfx]], [[:imusic]], [[:icd]]. * Added variable [[:sound-overlap-stop]] (default: 1) that allows only one sound to be
- detailed_list_of_changes_in_doomsday_version_1.9.10
- ===== * Server: connecting to one’s own local dedicated server shouldn’t cause a duplicate client I... ([[:texc]], [[:wadtool]], [[:md2tool]]) are included in the main distribution packages (unless ''CONFIG+=deng_notools''). * Added the ''deng_tests'' build option: additional small... ode and use it (5.1, 7.1, Prologic). * FMOD: Added command line options for setting speaker mode man
- 1.9.0-beta6.6
- occur if the engine attempted a write before the music playback interface had released the buffered music file. Sycraft's v4 remix was used for test purposes a... d]]. === Windows === * Vista/7: Non-working music volume controls. * "Music volume and balance". http://sourceforge.net/tracker/?func=detail&aid=271912
- 1.9.7
- udio library for 2D/3D sound effects, reverb, and music playback. If you're using Ubuntu the FMOD plugin is provided as a separate .deb package. * **Multiplayer.*... * [[fix_network_games_in_master]] * [[drop_nondedicated_multiplayer_hosting]] * [[fix_player_con... ltiplayer ===== ==== Hosting a game ==== Only [[dedicated_server]]s are supported. You can start one on your own system via the Doomsday Frontend. In dedicated mode, the engine only shows a text mode con
- 2.2
- ng]] in Doomsday. New script bindings have been added for playing sounds and showing in-game messages, ... y introduced scripting use cases are mobj state [[ded:state#action|action functions]] that execute scripts, and (for Heretic) an [[ded:thing#ontouch|“On touch”]] script that gets run w... able menu labels, enhanced intermission screen, [[ded:values_for_heretic|Values]] for ammo per shot, su
- 1.9.0-beta6.2
- = * Fixed: "Segfault when starting jdoom with music" (http://sourceforge.net/tracker/?func=detail&aid... 42099). * Fixed: Repeated playback of the same music track broken when using sdl_mixer or the CDAudio ... no demos are played/available). * Fixed: If a music interface is not present but CDAudio interface is... error which resulted in mobjs hidden behind one-sided walls visible from the other side when they shoul
- 1.9.10
- th audio plugin]] no longer requires FMOD to play music; it can send music directly to the audio output. * Command-line tools for creating and editing data f... ([[md2tool]], [[wadtool]], [[texc]]) are now included as part of the distribution packages. (Note: [[wa... n preparation of an eventual merge/replacement; added [[persist.pack]] * Began work on [[unicode_str
- 1.9.0-beta6.8
- operational. The stable version 1.8.6 is recommended for multiplayer games at this time. ===== Fixes... 1.2.11 (note that this fixes various issues with music playback including non-working MP3s when originat... === New features ===== ==== Engine ==== * Added [[cvar]] [[rend-dev-sky-always]]: 1= Always rende... isible. For debug. ==== DEH Reader ==== * Added support for the Eternity extension which allows s
- 1.9.9
- o optimizations in the BSP builder. * Improved music support for OS X 10.6+ and Linux: [[fluid_synth_f... fonts]] can be used with the original games' MIDI music. * OS X Gatekeeper compatibility. * Many bu... **Windows:** closing a text-only console window (dedicated mode) using the close button results in ins
- 1.10.1
- print an invalid time in {{cmd|lastupdated}} * Music: Symbols (like ~) were not expanded in the [[music-soundfont|SF2 soundfont path]], causing the [[fluid_synth]] plugin to not find the soundf