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multiplayer:network_port

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multiplayer:network_port [2006-07-23 16:17]
skyjake
multiplayer:network_port [2006-07-23 16:34] (current)
skyjake
Line 1: Line 1:
 +[[doomsday]] uses both TCP and UDP for making network connections. ​ If you
 +are behind a firewall or you are using NAT, you must make sure that
 +other computers are able to send network packets to your computer.
 +This entails opening the appropriate incoming TCP/UDP ports on your
 +firewall and/or configuring the NAT so that the correct ports are
 +routed to your computer.
 +
 +All the TCP/UDP ports that Doomsday will use (in a basic setup where
 +there is either one server or one client on a computer) are visible in
 +the network setup screens. The corresponding console variables are
 +[[net-port-control]] (TCP) and [[net-port-data]] (UDP).
 +
 +
 +====== Server settings ======
 +
 +
 +The server uses one TCP port for listening to incoming connections. By
 +default this is 13209 (setting the port to zero will mean 13209 will
 +be used instead). This port must be open for incoming TCP traffic.
 +
 +The server also uses one UDP port of listening to incoming data
 +messages from the clients. By default this is port 13209 (the same
 +number as with TCP). This port must be open for incoming and outgoing
 +UDP traffic.
 +
 +
 +====== Client settings ======
 +
 +
 +The client uses one UDP port for data messages. By default this is
 +13209 (just like the server). This port must be open for incoming and
 +outgoing UDP traffic.
 +
 +
 +
  
multiplayer/network_port.txt ยท Last modified: 2006-07-23 16:34 by skyjake