Fulltext results:
- sector_type @ded
- order to use the system effectively. See the [[xg:reference_guide|reference guide]] for further information. The focus of this article is to detail how these propertie... ins|sector type chain]] documentation in the [[xg:reference_guide|XG reference guide]] for more information. === Behavior flags === These flags determine how the re
- ded
- ====== DED reference guide ====== DED (//Doomsday Engine Definition//) is the name of the textual definition... |:::| [[ded:Finale]] | | See [[ded:infine_script_reference|InFine script reference]]. | ^ Audio |||| |:::| [[ded:music|Music]] | | | |:::| [[ded:sound|Sound]] | | | |:... thod has been used. * [[howto:create_a_barrel_monster|Create a "Barrel Monster"]] * [[howto:create_a
- thing @ded
- tached will actiavte standard HeXen lines with a "monster cross" requirement. Note this flag is not require... r monsters to be able to activate XG lines with a monster cross requirement. | | pcross| | | Yes| Things wi... | Yes| Yes| Thing will not be attacked by another monster even if accidently hurt by them. But ''mf_justhit... te is that the On death script is also provided a reference to the killer. All the normal processing of a thi
- flags_reference @ded
- ====== DED flags reference ====== This page is a complete listing of all Doomsday flags usable in DED defini... lue = 0x2) ==== player ==== (Value = 0x4) ==== monster ==== (Value = 0x8) ==== weapon ==== (Value = 0