Fulltext results:
- readme_macos @guide:2.2
- ld objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and ... ticles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (... g a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... og entries. These are useful for debugging and/or troubleshooting, but are too verbose or technical for everyday us
- doomsday @guide:2.2:man
- og entries. These are useful for debugging and/or troubleshooting, but are too verbose or technical for everyday us... ld objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and ... ticles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (... g a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG
- readme_windows @guide:2.2
- ld objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and ... ticles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (... g a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... og entries. These are useful for debugging and/or troubleshooting, but are too verbose or technical for everyday us
- readme_macos @guide:2.3
- ld objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and ... ticles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (... g a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... og entries. These are useful for debugging and/or troubleshooting, but are too verbose or technical for everyday us
- doomsday @guide:2.3:man
- og entries. These are useful for debugging and/or troubleshooting, but are too verbose or technical for everyday us... ld objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and ... ticles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (... g a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG
- readme_windows @guide:2.3
- ld objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and ... ticles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (... g a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... og entries. These are useful for debugging and/or troubleshooting, but are too verbose or technical for everyday us
- readme_macos @guide:2.1
- ld objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting and ... ticles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (... g a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... og entries. These are useful for debugging and/or troubleshooting, but are too verbose or technical for everyday us
- readme_windows @guide:2.1
- ld objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting and ... ticles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (... g a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... og entries. These are useful for debugging and/or troubleshooting, but are too verbose or technical for everyday us
- doomsday @guide:2.1:man
- og entries. These are useful for debugging and/or troubleshooting, but are too verbose or technical for everyday us... ld objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting and ... ticles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (... g a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG
- doomsday @guide:2.0:man
- og entries. These are useful for debugging and/or troubleshooting, but are too verbose or technical for everyday us... ld objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting and ... ticles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (... g a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG
- readme_macos @guide:2.0
- ld objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting and ... ticles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (... g a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... og entries. These are useful for debugging and/or troubleshooting, but are too verbose or technical for everyday us
- readme_windows @guide:2.0
- ld objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting and ... ticles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (... g a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... og entries. These are useful for debugging and/or troubleshooting, but are too verbose or technical for everyday us
- using_blender_to_create_a_model_for_doomsday @modding
- ====== Using Blender to create a model for Doomsday ====== ===== Model Restrictions ===== Max bones you can have is 64 vertices can have at... th scale of 1,1,1 and no animation on it. Static models do not needs bones, but doomsday will log about ... )*80=175 world units per second. ===== Make the model world units size ===== Blender scale seems to b