Fulltext results:
- overview_of_resources_doomsday_1.x
- image, //.lmp// file). * Definition files (//.ded//). * Containers (//.wad//, //.pk3//). [[ht... e subdirectories of the //auto// directory. All DED files placed in the //defs/<game>/auto/// directo... P/LMP/WAD are mapped to //data/<game>/auto/// and DED goes to //defs/<game>/auto///. For example, placing //test.ded// into the root of a PK3 has the same end result
- using_blender_to_create_a_model_for_doomsday
- ====== Using Blender to create a model for Doomsday ====== ===== Model Restrictions ===== Max bones you can have is 64 vertices can have at... ===== Calculating "thing" speed ===== Objects.ded from libdoom.pk3 said <code>ID = "SERGEANT" Speed... )*80=175 world units per second. ===== Make the model world units size ===== Blender scale seems to b
- particle_generator_examples
- les ====== This articles contains a number of [[ded:generator|particle generator definition]] examples. (The syntax of these DED examples is not the most exemplary. The Stages in... on. It is a good example of a generator that uses model particles (note the models are defined elsewhere)... 92 Alt start = 7 Alt Rnd = .8 Stage {Type= model03 Flags= rndyaw | rndpitch | stagetouch Tics
- jdrp
- d by the community. In it you will find some 3D [[model]]s to replace the original DOOM [[sprite]]s, a set of [[generator|particle]] [[ded|definitions]] adding countless new effects, and m... all-in-one versions or might conflict with other model packs (such as monster models) {{Fact}} * **jD