Fulltext results:
- syntax
- ====== DED syntax ====== This page describes the common syntax elements of the [[ded]] (Doomsday Engine Definition) language. ===== Directives ===== Directives instruct the DED [[http://en.wikipedia.org/w/index.php?title=Parse... | | [[include|Include]]| Include the specified //.DED// file. | | [[include|IncludeIf]]| Include the sp
- flags_reference
- ====== DED flags reference ====== This page is a complete listing of all Doomsday flags usable in DED definitions. Note that Doomsday Engine plugins (... their own purposes, which are also accessible via DED. Consult the documentation of the plugin for furt... s ===== ==== fullbright ==== (Value = 0x1) The model is rendered with the maximum light level (corresp
- generator
- ====== Generator (DED) ====== In Doomsday all particle effects are controlled by the particle subsyst... _syntax}} ===== See also ===== * [[howto:3D model particles]] * [[modding:Particle generator exa
- sky
- ====== Sky (DED, 1.9.7 →) ====== ===== Syntax ===== <Copy> Sky { ID = ""; Flags = fla... 0; Color limit = 0.0; }; Model { ID = ""; Layer = 0; ... re the fadeout color is reduced to black. ==== Model ==== There can be up to 32 Model blocks in a Sky definition. Each block defines one a sky model. ; I