Fulltext results:
- version
- 81 |Packages, Home 2.0 replaces Snowberry, new 3D model renderer, basic game options in Shell GUI | ^ ||... ersion:1.8.6]]. Changes in each release were recorded in two text files: * {{file:ChangeLog.txt|Chan
- 2.3 @version
- net/issues/2375|Doomsday Script bindings]] were added, allowing access to game, player, and thing prope... sequences can be redefined and new ones can be added via the [[script:module:audio#setAmbientSequence|... led via scripts. **Renderer.** Player HUD weapon models may specify a custom FOV value for rendering so that model authors have more control over the appearance, fo
- defs @script:module
- e provides access to the definitions read from [[:DED]] files. <code> $ dir(Defs) ⇒ [ SDN_ACTIVE, SDN_... s, episodes, finales, flags, mapInfos, materials, models, musics, skies, states, things ] </code> =====... re stored in the order they were read from the [[:DED]] files. The order is meaningful because generall... are used as indices in the ''states'' array of [[ded:thing|Thing definitions]]. The ''Defs.SDN_*'' co
- reference @script
- ing engine configuration and controlling [[assets:model#timelines|3D model asset animation]]. Doomsday Script is not a compiled language and thus is not intended for high-performance or time-critical tasks. Game... an be used for the following: * **Animating 3D models:** * [[assets:scripting_with_stateanimator|I
- map_info_syntax @ded
- "Sky Layer 2" # see above } Sky Model { ID = ""; Layer = 0; Frame int... the automap and in the console when the map is loaded. A [[Text]] definition ID may be specified inste... Displayed e.g., in the console when the map is loaded. ==== Flags ==== ^ Name ^ Description | | dim... s. | | sphere | Draw the sky sphere even when sky models have been set up. Only valid when NOT using a li
- model @assets
- n [[version:2.2]]. Doomsday 1.x supports only [[ded:model|MD2/DMD models]]. ===== Models representing things (model.thin... This asset definition should be understood as "3D model asset to be used for representing [[ded:thing]]s of type POSSESSED in the game world". Th... pt]] runtime environment, they are primarily intended for making timed changes to the model's properties. Timelines can be defined either in... ize of textures and the number of GL resources needed by the model. * Each material variant reserves a separate
- pk3 @fs
- age of //PK3s// with Doomsday. PK3 is the recommended container format to use when creating addons for ... ontain a lot of resources (hires textures, MP3's, models, etc.). ===== Overview ===== PK3 or PAK3 is ... u will get an error message. PK3 files can be loaded using the //-file// option. For example: -file ... ized into directories (folders). When a PK3 is loaded, all of the files in a PK3 become [[virtual_file]
- 2.2 @version
- t of the view. This alleviates issues with weapon models not being drawn as the author intended, since one is free to alter the renderer’s FOV an... for a Doomsday update. ===== Fixes ===== * [[ded:material#light_110|Light decorations]] were not b... fixed, and a couple of minor new features were added (#@Issue_HTML~2353~@#). * Other minor fixes and
- overview_of_resources_doomsday_1.x @modding
- image, //.lmp// file). * Definition files (//.ded//). * Containers (//.wad//, //.pk3//). [[ht... fonts, background music and sound effects are loaded from WAD files. Doomsday has a mechanism that all... oad and use it automatically. Resources are divided into a number of classes. Each class has its own ... <game>/auto/// directory will be automatically loaded at startup. The data files are loaded in alphabet
- mods @guide
- sounds, and music. Over time, source ports have added support for various other kinds of mods. It is i... een created specifically for Doomsday (such as 3D models). ===== Installing mods ===== Doomsday does no... Generally you should avoid changing the set of loaded mods while a game is running, so choose your mods... t opens, you can select one or more mods to be loaded in the game. Click on the (+) icon next to the mo
- doomsday @guide:2.2:man
- d to specify a response file whose contents are added to the command line. ===== Options ===== ; ... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files ... known games and automatically loads them when needed. ; ''-version'' : Show version information.
- readme_macos @guide:2.2
- ld objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and ... ticles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (... g a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... gress * Clients automatically download PWADs loaded on server * Automatic discovery of servers runn
- readme_windows @guide:2.2
- ld objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and ... ticles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (... g a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... gress * Clients automatically download PWADs loaded on server * Automatic discovery of servers runn
- doomsday @guide:2.3:man
- d to specify a response file whose contents are added to the command line. ===== Options ===== ; ... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files ... known games and automatically loads them when needed. ; ''-version'' : Show version information.
- readme_macos @guide:2.3
- ld objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and ... ticles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (... g a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... gress * Clients automatically download PWADs loaded on server * Automatic discovery of servers runn