Fulltext results:
- resource_packaging_guidelines
- msday 2. ===== Packaging an asset ===== Every asset, for example a 3D model for a barrel, should be packaged into its own [[f... category: items requires <veirdo.hexen.common> asset model.thing.healthflask { # ... } </code> ===== Or
- gl2_model_renderer
- L2 model renderer is the primary user of [[assets:model|3D model assets]]. Whenever a [[assets:model|model asset]] is present in a loaded [[fs:package]], the mode... objs) can be represented using 3D models with a ''model.thing.*'' asset. * Player weapons (psprites) use the ''model.w... ==== Features ===== ==== Version 1.15 ==== * Model files are loaded using the [[http://assimp.sourceforge.net|Open Asset Import Library]]. This means a variety of differe... ng. * There can be 4 types of texture maps per model mesh: * Diffuse map: surface color and overa
- supported_3d_model_formats
- ====== Supported 3D model formats ====== This article describes the 3D model formats supported by [[gl2_model_renderer|Doomsday 2]]. Recommended formats: * FBX * MD5 Other s... he [[http://assimp.sourceforge.net/main_features_formats.html|Open Asset Import Library]] documentation.