Fulltext results:
- 2.2.2
- version:2.2]] with a couple of bug fixes: * 3D models that use the new [[assets:model|.pack format and modern shaders]] were par... orrect clip plane distances. * Player 3D weapon models that use the [[assets:model|new .pack format]] are now more consistently positioned on screen when using 4:3 and 16:9 view as
- 1.15
- t, a new internal concept has been introduced. [[:Assets]] are sets of resources for a specific purpose, for example a 3D model for a particular lamp in Doom 2. All assets are d... shared in multiplayer sessions. In 1.15, only [[:assets:model|3D model assets]] are supported, but future versions of Doomsday will expand on this. **Doomsday Script subclass... s, episodes, finales, flags, mapInfos, materials, models, musics, skies ] </code> **Internal thinker dat
- detailed_list_of_changes_in_doomsday_version_1.15
- from [[:libgui]]. Works independently of the old model renderer and relies on Doomsday 2 [[:packages]] and [[:assets]]. Supports skeletal animation. * The new model renderer uses [[:open_asset_import_library]] to load various 3D model file formats. * Updated Oculus Rift support for the DK2 (ex... e [[:doomsday_2_package_format]] for packaging [[:assets]]. * Added ''TitleImage'' property to [[:map_