Fulltext results:
- gl2_model_renderer
- ===== Model renderer (Doomsday 2) ====== The GL2 model renderer is the primary user of [[assets:model|3D model assets]]. Whenever a [[assets:model|model asset]] is present in a loaded [[fs:package]], the model renderer loads the 3D model data into memory and, when the model is needed for dr... * Things (mobjs) can be represented using 3D models with a ''model.thing.*'' asset. * Player weapons (psprites) use the ''model.weapon.*'' assets. * //TODO//: other kinds of model assets, e.g., surf
- resource_packaging_guidelines
- msday 2. ===== Packaging an asset ===== Every asset, for example a 3D model for a barrel, should be packaged into its own [[f... category: items requires <veirdo.hexen.common> asset model.thing.healthflask { # ... } </code> ===== Or... ages ===== When you have a larger collection of assets it will become cumbersome for the user to load e... he **info.dei** of a package named **veirdo.hexen.models.pack**. Note that the collection package can and
- supported_3d_model_formats
- ====== Supported 3D model formats ====== This article describes the 3D model formats supported by [[gl2_model_renderer|Doomsday 2]]. Recommended formats: * FBX * MD5 Other s... he [[http://assimp.sourceforge.net/main_features_formats.html|Open Asset Import Library]] documentation.