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modding:runtime_directory_structure

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runtime_directory_structure [2013-04-07 19:15] danijruntime_directory_structure [2013-04-12 01:38] (current) danij
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 +This article describes the directory hierarchy as it appears to the engine at runtime. 
 +
 +<code>
 +bin/
 +data/
 +  <game-name>/
 +    auto/  # Special auto-load folder
 +    detailtextures/
 +    flats/
 +    lightmaps/
 +    models/
 +    music/
 +    sfx/
 +    textures/
 +    patches/
 +defs/
 +  <game-name>/
 +    auto/ # Special auto-load folder
 +run/  # set with -userdir
 +</code>
 +
 +{{note|Most of this structure is configurable with [[command_line_option]]s (such as {{arg|texdir}}).}}
 +
 +
 +
 +
  
modding/runtime_directory_structure.txt · Last modified: 2013-04-12 01:38 by danij