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modding:runtime_directory_structure
This article describes the directory hierarchy as it appears to the engine at runtime. <code> bin/ data/ <game-name>/ auto/ # Special auto-load folder detailtextures/ flats/ lightmaps/ models/ music/ sfx/ textures/ patches/ defs/ <game-name>/ auto/ # Special auto-load folder run/ # set with -userdir </code> {{note|Most of this structure is configurable with [[command_line_option]]s (such as {{arg|texdir}}).}}
modding/runtime_directory_structure.txt
ยท Last modified: 2013-04-12 01:38 by
danij
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