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| runtime_directory_structure [2013-04-07 19:15] – danij | runtime_directory_structure [2013-04-12 01:38] (current) – danij | ||
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| + | This article describes the directory hierarchy as it appears to the engine at runtime. | ||
| + | |||
| + | < | ||
| + | bin/ | ||
| + | data/ | ||
| + | < | ||
| + | auto/ # Special auto-load folder | ||
| + | detailtextures/ | ||
| + | flats/ | ||
| + | lightmaps/ | ||
| + | models/ | ||
| + | music/ | ||
| + | sfx/ | ||
| + | textures/ | ||
| + | patches/ | ||
| + | defs/ | ||
| + | < | ||
| + | auto/ # Special auto-load folder | ||
| + | run/ # set with -userdir | ||
| + | </ | ||
| + | |||
| + | {{note|Most of this structure is configurable with [[command_line_option]]s (such as {{arg|texdir}}).}} | ||
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