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runtime_directory_structure [2013-04-06 17:00] – danij | runtime_directory_structure [2013-04-12 01:38] (current) – danij | ||
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+ | This article describes the directory hierarchy as it appears to the engine at runtime. | ||
+ | |||
+ | < | ||
+ | bin/ | ||
+ | data/ | ||
+ | < | ||
+ | auto/ # Special auto-load folder | ||
+ | detailtextures/ | ||
+ | flats/ | ||
+ | lightmaps/ | ||
+ | models/ | ||
+ | music/ | ||
+ | sfx/ | ||
+ | textures/ | ||
+ | patches/ | ||
+ | defs/ | ||
+ | < | ||
+ | auto/ # Special auto-load folder | ||
+ | run/ # set with -userdir | ||
+ | </ | ||
+ | |||
+ | {{note|Most of this structure is configurable with [[command_line_option]]s (such as {{arg|texdir}}).}} | ||
+ | |||
+ | |||
+ | |||
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