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modding:external_resource_file

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modding:external_resource_file [2007-07-14 21:45]
aqyolp
modding:external_resource_file [2009-08-13 18:05] (current)
dewbot Robot: Changing Category:Map Author's Guide
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 +Normally all resources such as [[wall_texture]]s,​ menu graphics and fonts, background music and sound effects are loaded from [[wad]] files. [[doomsday]] has a mechanism that allows replacing these resources with //external resource files// placed in specific directories. The files are called "​external"​ because they are regular files and not contained within a [[wad]] file.
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 +External resource files are easy to use. They do not require making changes to any configuration or definition files. As long as a resource file is placed in the correct directory, Doomsday will load and use it automatically. The external file's name (extension doesn'​t matter) must match the [[lump_name|name of the lump]] that is being replaced.
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 +External resources are divided into a number of //​categories//​. Each category has its own subdirectory under the **Data\<​Game>​\** directory. The table below lists the resource categories and gives a brief description of each.
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 +^ Category^ Purpose |
 +| Textures| Textures for walls and flats (floors and ceilings) |
 +| Flats| Textures just for flats (floors and ceilings) |
 +| Patches| Graphics for menus, fonts and sprite frames |
 +| LightMaps| Textures for dynamic lights |
 +| FlareMaps| Textures for primary flares (halos) |
 +| Music| Background music |
 +| Sfx| Sound effects| Resource categories |
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 +For example, sound effects for [[j_doom]] would be placed in the directory **Data\jDoom\Sfx\**.
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 +
 +====== See also ======
 +
 +  *  [[game_mode]]s
 +  *  [[auto_folders]]
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modding/external_resource_file.txt ยท Last modified: 2009-08-13 18:05 by dewbot