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modding:dmd [2006-07-21 16:13]
skyjake
modding:dmd [2009-05-14 04:01] (current)
kurikai
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 +The //DMD// model format is a custom data format implemented by the [[doomsday_engine]]. A DMD model is similar to a normal Quake [[md2]] model, but there are two key differences:​
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 +  *  Up to four Levels-of-Detail can be specified. LODs are additional triangle mesh sets. Each LOD uses the same set of vertices (which is a bit of a caveat).
 +  *  Vertex normals are stored in a more accurate fashion, which reduces artifacts in lighting and environment mapping.
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 +You can convert normal [[md2]] models into the DMD format using [[doomsday:​md2tool|md2tool]] which you can find [[http://​sourceforge.net/​project/​showfiles.php?​group_id=74815&​package_id=139217|here]].
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modding/dmd.txt ยท Last modified: 2009-05-14 04:01 by kurikai