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+ | ====== Auto load folders (Doomsday 1.x) ====== | ||
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+ | There are two special //auto load folders// that can be used to automatically load data files and [[DED]] definitions. | ||
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+ | Mod makers can use this feature to auto-load any definitions or resources their mod requires from within a container. This is the recommended way to package your mod but it is also possible to install files directly into these "auto load" folders. See [[containers]] for information on how to use this feature in containers. | ||
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+ | These folders are: | ||
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+ | < | ||
+ | | ||
+ | Auto/ | ||
+ | </ | ||
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+ | < | ||
+ | | ||
+ | Auto/ | ||
+ | </ | ||
+ | All WAD, PK3, ZIP and LMP (Lump) files placed in the **Data\[Game]\Auto\** directory will be automatically loaded at startup. The data files are loaded in alphabetical order, including all the subdirectories of the Auto directory. | ||
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+ | All DED files placed in the **Defs\[Game]\Auto\** directory will be automatically read at startup. The definition files are also loaded in alphabetical order, including all the subdirectories of the Auto directory. | ||
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+ | Virtual files (from a PK3 or a WAD) in the Auto directories will also be loaded. | ||
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+ | < | ||
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+ | ===== See also ===== | ||
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+ | * [[fs:lump assembly]] | ||