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modding:auto_folder
====== Auto load folders (Doomsday 1.x) ====== There are two special //auto load folders// that can be used to automatically load data files and [[DED]] definitions. Mod makers can use this feature to auto-load any definitions or resources their mod requires from within a container. This is the recommended way to package your mod but it is also possible to install files directly into these "auto load" folders. See [[containers]] for information on how to use this feature in containers. These folders are: <code>Data/ [game]/ Auto/ </code>and <code>Defs/ [game]/ Auto/ </code> All WAD, PK3, ZIP and LMP (Lump) files placed in the **Data\[Game]\Auto\** directory will be automatically loaded at startup. The data files are loaded in alphabetical order, including all the subdirectories of the Auto directory. All DED files placed in the **Defs\[Game]\Auto\** directory will be automatically read at startup. The definition files are also loaded in alphabetical order, including all the subdirectories of the Auto directory. Virtual files (from a PK3 or a WAD) in the Auto directories will also be loaded. <note>Putting your mod into a container and populating the virtual file system with files from your container is the recommended way to package your Doomsday mod.</note> ===== See also ===== * [[fs:lump assembly]]
modding/auto_folder.txt
ยท Last modified: 2017-03-19 20:21 by
skyjake
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