Fulltext results:
- damage @xg:class
- gs = player_use). The line is active in any skill mode and any game type (Flags2 = any) and the line ca
- chains
- elongs to. It has no sidedefs, so operations that modify the sides of the line (Act texture, for instan
- plane_move @xg:class
- ==== <code>Class = plane_move </code> Moves a [[modding:plane]] (floor or ceiling) of a [[modding:sector]] to a given height. The [[modding:texture]] of the plane can be changed in the beginning o... = player_cross). The line is active in any skill mode and any game type (Flags2 = any) and the line ca
- chain_sequence @xg:class
- yer_cross), the line can be triggered in any game mode, and any skill setting (Flags2 = any). The line
- wall_material @xg:class
- Integer| Zero or one. Specifies the line side to modify. Side zero is the front side. | | Ip3| Top Tex... om: * sdf_fade_bottom_mid: | | Ip8| Middle Blendmode| [[blendmode]]| Set the blendmode on the middle texture for the referenced sides. | | Ip9| Top Red Delta| Integer|
- sector_light @xg:class
- ll be changed. Otherwise the light level won't be modified. | | Ip3| Change Color| Integer| If non-zero... hanged. Otherwise the color of the light won't be modified. | | Ip4| Light Ref| [[xg:refs:lightref]]| S
- power @xg:class
- ====== Power (XG class) ====== Class = power Modifies the activator's [[power]] ([[armor]]) level. ... n to "call" an XG line of power class in order to modify the power of all THINGS in a sector (eg an arm... = player_cross). The line is active in any skill mode and any game type (Flags2 = any) and the line ca
- line_type
- ==== A //Line Type// defines the behavior of a [[modding:line|map line]], i.e., a wall in the map. L
- reference_guide
- fe to static maps. Creative use of XG enables the mod author to engineer entirely new interactive eleme... function and then chain them up behind a single [[modding:line special]]. [[xg:sector_type|Sector type
- line_activation
- ===== Activation flags ===== Activation flags modify the behavior of the line to act in various way
- examples
- events (no activation method is specified). Game mode and skill level have no effect. The line can be ... ine can be activated with player Use events. Game mode and skill level have no effect. The line is init... SSED have died or been removed from the map. Game mode and skill level have no effect. When activated,
- function_script
- s and others represent values from zero to one. [[modding:sector|Sectors]] can use functions to change ... r when the sector type is set) its offset will be modified depending on the character following the plu
- plane_material @xg:class
- code>Class = plane_material </code> Changes the [[modding:material]] of the referenced [[modding:plane]]s. ===== Parameters ===== ^ Prm^ Name^ Type^ Mea... ill be changed. Otherwise the tint color won't be modified. | ===== Example ===== Line Type {
- none @xg:class
- = player_cross). The line is active in any skill mode and any game type (Flags2 = any) and the line ca