Fulltext results:
- thing
- e pushed though. | | slide| Yes| Yes| Yes| | | onmobj| | | Yes| | | passmobj| Yes| Yes| Yes| | | cantpush| Yes| Yes| Yes| | | dropped| | | Yes| | | boss|... e available during this callback. * The special mobj being touched is referenced by //self//. * The toucher mobj (e.g., the player) is referenced by //toucher//.
- state
- /self// refers to the thing itself, or the player mobj in case of a psprite action ([[script:module:worl
- sector_type
- e chain. ^ Name(_a/_d)^ Description | | any| Any mobj cause a chain event to be sent. | | missile| Mobj
- flags_reference
- alue = 4) Generator is only spawned if the source mobj is being spawned. ==== srcdir ==== (Value = 8)
- generator
- s several different choices for the source (e.g., mobj), which is used by the particle system to "trigge... |Damage]]| Spawn a generator when the specified [[mobj]] is damaged. | | [[generator_triggers#Flat_trigg... ate_triggered|State]]| Spawn a generator when a [[mobj]] enters the specified [[state]]. | | [[generator... ered|Type]]| Share a single generator among all [[mobj]]s of the specified type. | ===== Syntax =====
- generator_syntax
- > [Copy] Generator { State = ""; Flat = ""; Mobj = ""; Alt Mobj = ""; Damage Mobj = ""; Map = ""; Flags = flaga | flagb | flagc; Speed = 0.0; Speed Rnd = 0.0... this a [[state triggered generator]]. Whenever a mobj is set to this state, a new particle generator is
- generator_triggers
- ng means that the generator is spawned when any [[mobj]] enters the [[state]] the generator has been associated with. The mobj in question will become the source of the generat... iggering makes the generator multi-sourced: all [[mobj]]s in the level with one of the types associated ... g the type triggered method: Generator { Mobj = "SKULL"; # Named mobj type ID Spawn Age