Fulltext results:
- model
- ed to player height, for example). ===== Common metadata for models ===== ^ Variable ^ Description | | '... used. The path is relative to the file where the metadata is defined (e.g., **Info** of the package). See [... e meshes in the model. | | ''animation.''(state)| Metadata for the animation triggered when the thing enters... d choosing one at package load time. ^ Material metadata ^^ ^ Variable^ Description | | ''diffuseMap''| P
- scripting_with_stateanimator
- '' block. The script is executed when the package metadata is parsed. For example, in a model asset called "... nd will be executed immediately after the package metadata has been parsed. The contents of the file could l... ssed"). | | ''<nowiki>__asset__</nowiki>''| Asset metadata, providing read access to the ''animation'' and '
- particle @assets:texture
- path = "myparticle03.png" } </code> ===== Asset metadata ===== ^ Variable^ Description | | ''path''| Imag
- reflect @assets:texture
- ior.path = "outdoors.png" } </code> ===== Asset metadata ===== ^ Variable^ Description | | ''path''| Ima