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1.9.0-beta6
27 Hits, Last modified: 8 years ago
n the game and UI state (see [[listbcontexts]]:[[ccmd]]). * UI graphics tune-up. A new "busy" mode w... ion when attempting to use the [[add]]/[[sub]] [[ccmd]]s without all needed paramaters. ==== Windows ... ce. * Segmentation violation when using the [[ccmd]]s: [[ccmd_move|move]], [[ccmd_move|movefloor]], [[ccmd_move|moveceil]] or [[ccmd_move|movesec]]. If a
1.9.0-beta1...4
19 Hits, Last modified: 8 years ago
fixed. It's now considerably faster and prints no messages in the console. Console text during map load wa... re]]s/flats would flicker after a console [[reset_cmd_|RESET]]. * fixed: pegged middle textures "bou... * fixed: XSTrav_PlaneTexture - the [[xg_dev]] message "couldn't find suitable" was printed even when a ... d_. Now checked with -1 and an [[xg_dev]] warning message is printed. ====== Changes ====== * [[memor
detailed_list_of_changes_in_doomsday_version_1.9.7
13 Hits, Last modified: 8 years ago
correct * automap: missing "All marks cleared" message * sky models not rendered * [395] regressio... =74815&atid=542099 * Buffer overflow using [[:ccmd]] [[:viewgrid]] when numColumns * numRows is grea... t work. * Chat widget sometimes drawn over the message log making it difficult to read. * Buffer over... amically spawned BOSSTARGETs (e.g., using the [[:ccmd]] [[:spawnmobj]]) not working as expected. * U
1.9.0-beta5
7 Hits, Last modified: 8 years ago
not be executed via ???"), even "logout". * [[ccmd]]s with parameters missing space after autocomple... sh rate was affecting the maximum rate of network message reception, causing delays to build up when maximu... ket reception problem, where a partially received message caused the recipient to prematurely close the con... l&aid=1533377&group_id=74815&atid=542099) * In message-response mode, the 'y', 'n' and Escape keys were
1.9.0-beta6.2
5 Hits, Last modified: 8 years ago
il&aid=2725357&group_id=74815&atid=542099). === Message log === * Fixed: "msgrefresh" not working. * Fixed: Rarely, a game message would not be displayed. === Automap === * F... Changed: "msgrefresh" is now an impulse, the [[ccmd]] by the same name has been removed. * Changed... Changed: "msgrefresh" is now an impulse, the [[ccmd]] by the same name has been removed. * Changed
1.14
5 Hits, Last modified: 8 years ago
ltering & alerts.** If you are only interested in messages from particular subsystems, the log can now be filtered with more granularity. For instance, messages intended for mod and resource authors are separated from regular usage related messages. There is also a new kind of notification: to help you notice important warning and error messages, a new alert is shown in the notification area w
detailed_list_of_changes_in_doomsday_version_1.13
5 Hits, Last modified: 8 years ago
occurrence of out-of-bounds list access when log messages are being prepared for the console history. ==... (and broken). * Hexen: Overly large hub ending messages. * Non-functional "texreset raw". * Automa... palette on the frame. Internally, libdoom uses {{:cmd|postfx}} to do this. ===== {{tag|Input}} ===== ... a GL shader. The effect can be configured with {{:cmd|postfx}}. * Texture atlases can use a kd-tree
detailed_list_of_changes_in_doomsday_version_1.14
5 Hits, Last modified: 8 years ago
going on in resource management while suppressing messages from other subsystems. * Log entries are flag... users. It is possible to filter out all developer messages. * The log history can optionally show metada... or interpretation of old savegames. * Added {{:cmd|inspectsavegame}} for inspecting .save package metadata. * Improved {{:cmd|inspectmap}} output with more information about m
1.9.0-beta6.8
4 Hits, Last modified: 8 years ago
815&atid=542099 * Uninitialized variable in [[ccmd]] [[spawnmobj]] which would result in mobjs alway... t! Not 64-bit compatible" removed left over debug message. http://sourceforge.net/tracker/?func=detail&aid=... re closely emulate the original games. * Debug messages such as "P_MaterialNumForName: "MYTEX" in namesp... of the map title patch graphic. * Using the [[ccmd]] "give" to give the player health; amount given
detailed_list_of_changes_in_doomsday_version_1.12
4 Hits, Last modified: 8 years ago
time, don't waste time scrolling through all the messages since launch. * **Windows:** [[http://www.goo... doomsday_script]] mode. * Added the command {{:cmd|rendedit}} to open the Renderer Appearance editor sidebar. * Improved the command {{:cmd|help}} to list autocompletion and log navigation ... view when the automap is open. * Position the message log below map title when visible. ===== {{tag|D
1.9.0-beta6.4
3 Hits, Last modified: 8 years ago
chvile while playing Ultimate DOOM via XG or the ccmd "spawnmobj"). * Mobj types specifically disabl... , north/east/southwest/etc...)). * Enhanced [[ccmd]] [[spawnmobj]]; when specifying the z coordinate... fatal error. Instead, they are ignored, a warning message is output to the console and map loading continue
1.9.0-beta6.9
3 Hits, Last modified: 8 years ago
o 16bit. * Crash when attempting to use the [[ccmd]] [[add]] without all required arguments. * Fr... zmg). * Powers could not be given using the [[ccmd]] [[give]]. * Restored the correct behavior: u... oduce item-pickup sounds or screenflashes. Pickup messages will be added to the log as normal. * Added a

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