Fulltext results:
- 1.9.0-beta1...4 @version
- the commonization of various subsystems like the menu and automap). Thus development has not been at a ... ler, including generation of desktop icons, start menu entries, and uninstallation. * The most impor... exture color processing was fixed so that Hexen's menu text color is closer to the right color. ==== Common Code Library ==== Color selection menu items are now drawn correctly under MacOSX. ===
- doomsday @guide:2.3:man
- en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to
- readme_windows @guide:2.1
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can c
- doomsday @guide:2.2:man
- en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to
- doomsday @guide:2.1:man
- en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to
- readme_windows @guide:2.3
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can c
- readme_macos @guide:2.3
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can c
- readme_windows @guide:2.2
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can c
- readme_macos @guide:2.2
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can c
- readme_macos @guide:2.1
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can c
- detailed_list_of_changes_in_doomsday_version_1.9.8 @version
- uld be spawned. {{:sfbug|1572194}} ===== UI and menus ===== * The game's main menu should never scroll up and down. * Shift+Esc would not always open the Control Panel, sometimes only the Menu: now Shift alone does not activate the game menu. * Deleting the default Return binding of "menusele
- detailed_list_of_changes_in_doomsday_version_1.15 @version
- ting binding grab with mouse button(s) in control menu. ===== {{tag|Renderer}} ===== * Sky model Z... ress through the tutorial steps. * The console menu was split to two: one for the log itself, and one... nd prompt options. * Right-clicking the prompt menu button toggles between console command and [[:doo... rimary IWAD folder can be set/changed via the app menu. * Savegames listed in the Game Selection menu
- detailed_list_of_changes_in_doomsday_version_1.14 @version
- clipping of button contents in the Game Selection menus is avoided as the layout of the menu is altered if the buttons would get too small. * OS X: Fixed f... gement of game rules when loading savegames. * Menu, editfield widgets: when active eat all navigatio... ons, [[:task_bar]], application and configuration menus, renderer appearance profiles, and the console.
- detailed_list_of_changes_in_doomsday_version_1.13 @version
- p resulting in various visual glitches. * Tiny menu cursor with some mods (e.g., Hell Revealed II). ... palette on the frame. Internally, libdoom uses {{:cmd|postfx}} to do this. ===== {{tag|Input}} ===== ... ived key events. It can be accessed via the Gauge menu. | ===== {{tag|Renderer}} ===== * Wrapped ... a GL shader. The effect can be configured with {{:cmd|postfx}}. * Texture atlases can use a kd-tree
- 1.11 @version
- ts that allow us to begin work on it. {{ file:de_menu_931.png?296x0}} In preparation for future work on... * [[ringzero_gui]]: started with game selection menu * [[interactive_shell]]: next-gen console widg... , and you can open the Control Panel via the [[de_menu]] in the bottom right corner. You can also bind any key or other event to {{cmd|panel}} to open the Control Panel your own way.