Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.14
- clipping of button contents in the Game Selection menus is avoided as the layout of the menu is altered if the buttons would get too small. * OS X: Fixed f... gement of game rules when loading savegames. * Menu, editfield widgets: when active eat all navigatio... ons, [[:task_bar]], application and configuration menus, renderer appearance profiles, and the console.
- 1.9.0-beta1...4
- the commonization of various subsystems like the menu and automap). Thus development has not been at a ... ler, including generation of desktop icons, start menu entries, and uninstallation. * The most impor... exture color processing was fixed so that Hexen's menu text color is closer to the right color. ==== Common Code Library ==== Color selection menu items are now drawn correctly under MacOSX. ===
- 1.9.0-beta5
- not be executed via ???"), even "logout". * [[ccmd]]s with parameters missing space after autocomple... entation violation: changing on/off cvars via the menu. ==== Common Code Library ==== === Menu === * Substrings of mixed-case strings aligned incorrec... formance increased significantly. * Renamed [[ccmd]]: [[actions]] to [[listactions]]. ==== File sy
- 1.9.0-beta6
- n the game and UI state (see [[listbcontexts]]:[[ccmd]]). * UI graphics tune-up. A new "busy" mode w... ion when attempting to use the [[add]]/[[sub]] [[ccmd]]s without all needed paramaters. ==== Windows ... e to calculate values, required for rendering the menu fog were unnecessarily calculated when the menu was not visible. (http://sourceforge.net/tracker/index.
- 1.9.0-beta6.2
- 2734790&group_id=74815&atid=542099). * Fixed: "Menu items disappear after engine reset" (http://sourc... Changed: "msgrefresh" is now an impulse, the [[ccmd]] by the same name has been removed. * Changed... Changed: "msgrefresh" is now an impulse, the [[ccmd]] by the same name has been removed. * Changed... Changed: "msgrefresh" is now an impulse, the [[ccmd]] by the same name has been removed. * Changed
- 1.9.0-beta6.4
- were being quantized to the colour palette (e.g., menu font patches) being "garbled" when playing mods w... chvile while playing Ultimate DOOM via XG or the ccmd "spawnmobj"). * Mobj types specifically disabl... 4815&atid=542099). * "Paused game while opened menu bug" (http://sourceforge.net/tracker/index.php?fu... , north/east/southwest/etc...)). * Enhanced [[ccmd]] [[spawnmobj]]; when specifying the z coordinate
- 1.9.0-beta6.6
- id=2830456&group_id=74815&atid=542099 * "Skill menu plays two sounds". http://sourceforge.net/tracker... prev/next// and //viewsize -/+// via the controls menu, the "repeat" qualifier was lost. * "Emptying ... targets within. ==== DOOM ==== * Amended in-menu label for compatibility option "PE LIMITED TO 20 ... ST SOULS". ==== Heretic ==== * Using the [[ccmd]] //give// it is now possible to give a batch of
- 1.9.0-beta6.8
- 815&atid=542099 * Uninitialized variable in [[ccmd]] [[spawnmobj]] which would result in mobjs alway... (was tics) and can now be set via the HUD options menu. * When starting a new map there is no longer ... of the map title patch graphic. * Using the [[ccmd]] "give" to give the player health; amount given
- 1.9.0-beta6.9
- o 16bit. * Crash when attempting to use the [[ccmd]] [[add]] without all required arguments. * Fr... etail&aid=2908023&group_id=74815&atid=542099 * Menu type-in glitter and shadow effects not centered v... ndings to be skipped. * "Controls UI show/hide menu reassign bcontext mismatch". http://sourceforge.n... zmg). * Powers could not be given using the [[ccmd]] [[give]]. * Restored the correct behavior: u
- detailed_list_of_changes_in_doomsday_version_1.9.7
- to match Windows: behaves like a normal key * menu buttons do not reflect the current state of their... "unload" should not return to ringzero] * Game Menu|Hexen: character selection menu draws player sprite in wrong pos * Game Menu: main page objects not positioned exactly the same as t
- detailed_list_of_changes_in_doomsday_version_1.9.8
- uld be spawned. {{:sfbug|1572194}} ===== UI and menus ===== * The game's main menu should never scroll up and down. * Shift+Esc would not always open the Control Panel, sometimes only the Menu: now Shift alone does not activate the game menu. * Deleting the default Return binding of "menusele
- 1.11
- ts that allow us to begin work on it. {{ file:de_menu_931.png?296x0}} In preparation for future work on... * [[ringzero_gui]]: started with game selection menu * [[interactive_shell]]: next-gen console widg... , and you can open the Control Panel via the [[de_menu]] in the bottom right corner. You can also bind any key or other event to {{cmd|panel}} to open the Control Panel your own way.
- detailed_list_of_changes_in_doomsday_version_1.15
- ting binding grab with mouse button(s) in control menu. ===== {{tag|Renderer}} ===== * Sky model Z... ress through the tutorial steps. * The console menu was split to two: one for the log itself, and one... nd prompt options. * Right-clicking the prompt menu button toggles between console command and [[:doo... rimary IWAD folder can be set/changed via the app menu. * Savegames listed in the Game Selection menu
- detailed_list_of_changes_in_doomsday_version_1.13
- p resulting in various visual glitches. * Tiny menu cursor with some mods (e.g., Hell Revealed II). ... palette on the frame. Internally, libdoom uses {{:cmd|postfx}} to do this. ===== {{tag|Input}} ===== ... ived key events. It can be accessed via the Gauge menu. | ===== {{tag|Renderer}} ===== * Wrapped ... a GL shader. The effect can be configured with {{:cmd|postfx}}. * Texture atlases can use a kd-tree