Fulltext results:
- 1.9.0-beta6 @version
- n the game and UI state (see [[listbcontexts]]:[[ccmd]]). * UI graphics tune-up. A new "busy" mode w... ion when attempting to use the [[add]]/[[sub]] [[ccmd]]s without all needed paramaters. ==== Windows ... e to calculate values, required for rendering the menu fog were unnecessarily calculated when the menu was not visible. (http://sourceforge.net/tracker/index.
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- to match Windows: behaves like a normal key * menu buttons do not reflect the current state of their... "unload" should not return to ringzero] * Game Menu|Hexen: character selection menu draws player sprite in wrong pos * Game Menu: main page objects not positioned exactly the same as t
- 1.9.0-beta1...4 @version
- the commonization of various subsystems like the menu and automap). Thus development has not been at a ... ler, including generation of desktop icons, start menu entries, and uninstallation. * The most impor... exture color processing was fixed so that Hexen's menu text color is closer to the right color. ==== Common Code Library ==== Color selection menu items are now drawn correctly under MacOSX. ===
- readme_macos @guide:2.1
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can c
- doomsday @guide:2.2:man
- en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to
- doomsday @guide:2.1:man
- en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to
- readme_windows @guide:2.3
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can c
- readme_macos @guide:2.3
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can c
- readme_windows @guide:2.2
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can c
- readme_macos @guide:2.2
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can c
- readme_windows @guide:2.1
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can c
- doomsday @guide:2.3:man
- en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to
- detailed_list_of_changes_in_doomsday_version_1.9.8 @version
- uld be spawned. {{:sfbug|1572194}} ===== UI and menus ===== * The game's main menu should never scroll up and down. * Shift+Esc would not always open the Control Panel, sometimes only the Menu: now Shift alone does not activate the game menu. * Deleting the default Return binding of "menusele
- detailed_list_of_changes_in_doomsday_version_1.15 @version
- ting binding grab with mouse button(s) in control menu. ===== {{tag|Renderer}} ===== * Sky model Z... ress through the tutorial steps. * The console menu was split to two: one for the log itself, and one... nd prompt options. * Right-clicking the prompt menu button toggles between console command and [[:doo... rimary IWAD folder can be set/changed via the app menu. * Savegames listed in the Game Selection menu
- jdoom_version_1_15_0-beta1_.4 @games
- Changed: Save & Load slots are now sync'd in the menu. This means that after saving a game in slot #3, the next time the load game menu is entered, the cursor will be placed on slot #3 ... int value in the range [0...1]. * Changed: [[ccmd]] [[give]]: number (0-NUMWEAPONS) = give an indiv... the player the power of flight. * Changed: [[ccmd]] [[reveal]]: Added mode 4 = show [[subsector]]s