Fulltext results:
- 1.9.0-beta6
- e to calculate values, required for rendering the menu fog were unnecessarily calculated when the menu was not visible. (http://sourceforge.net/tracker/index.... low" thrown as the result of a logic error in the menu draw procedure (http://sourceforge.net/tracker/?f... imated player preview visible in the player setup menu were not constant, when using custom sprites with
- detailed_list_of_changes_in_doomsday_version_1.9.7
- tups). ===== All games ===== * [[:cvar]] [[:menu-nostretch]] 1=Disable automatic stretching of the menu to fill the screen at aspects near to the original game. * [[:cvar]] [[:finale-nostretch]] 1=Disable automatic stretching of finales to fill the screen at aspects near ... screens shown when selecting "ReadThis" from the menu or using the (default) F1 shortcut are now define