Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7
- nventory would not automatically unhide. * The menu color widget did not display an alpha slider when setti... ucent statusbar and the automap is open. * The menu color widget did not display an alpha slider when setti... ing. ===== DOOM ===== * Changed the default colors for the menu, fullscreen HUD to better match the original Patc... e built-in Patch replacement strings for the main menu load/save items and the headings on the load/save
- 1.9.0-beta1...4
- Console text during map load was fixed. Texture color processing was fixed so that Hexen's menu text color is closer to the right color. ==== Common Code Library ==== Color selection menu items are now drawn correctly under MacOSX. ===... age-response-mode respectively. * [[cvar]] [[menu-color2-x]]: (x = R/G/B) Secondary colors used for menu text items. * [[cvar]] [[menu-fog]]: Added two new modes: 3= **Grey fog**, 4= **Dar
- 1.9.0-beta6
- eased on exit, causing a leak. * Default shiny color for models left uninitialized for submodels four ... e to calculate values, required for rendering the menu fog were unnecessarily calculated when the menu was not visible. (http://sourceforge.net/tracker/index.... low" thrown as the result of a logic error in the menu draw procedure (http://sourceforge.net/tracker/?f
- detailed_list_of_changes_in_doomsday_version_1.9.9
- r Setup menu content placement. * Cannot alter menu option "Use custom automap colors." * F11 does not toggle fullscreen if no game... l]] lookup with "[[:reveal]] 3". * Chex Quest: menus should not use Doom's skill level names. =====... d game mode "hexen-v10" that has only four player colors and does not load intermission texts from the IW... se to clients attempting to cheat. ===== UI and menus ===== * Added a new game menu page for confi
- detailed_list_of_changes_in_doomsday_version_1.9.8
- uld be spawned. {{:sfbug|1572194}} ===== UI and menus ===== * The game's main menu should never scroll up and down. * Shift+Esc would not always open the Control Panel, sometimes only the Menu: now Shift alone does not activate the game menu. * Deleting the default Return binding of "menusele
- 2.1
- for more efficient rendering of the player view, menus, text, and the Doomsday UI. * **UI improvement... w options are accessible via the game library tab menus (labeled "..."). Games can be sorted based on di... hed in each one separately. **Cleaned up Options menus.** Options menus in all games were cleaned up and improved. A few broken widgets were fixed, for insta
- 1.9.0-beta6.9
- hown on the "Change to" button would indicate the color depth had changed to 16bit. * Crash when attem... etail&aid=2908023&group_id=74815&atid=542099 * Menu type-in glitter and shadow effects not centered v... ndings to be skipped. * "Controls UI show/hide menu reassign bcontext mismatch". http://sourceforge.n... before beginning the load sequence, resulting in "color smearing". * "Incorrect blast damage calculati
- detailed_list_of_changes_in_doomsday_version_1.13
- p resulting in various visual glitches. * Tiny menu cursor with some mods (e.g., Hell Revealed II). ... ng. * Various GL state mismanagment and vertex color-clamping fixes. * BspLeaf::MissingClusterError... ived key events. It can be accessed via the Gauge menu. | ===== {{tag|Renderer}} ===== * Wrapped ... the frame. * GL shaders are able to access the color and depth information in rendered frames. * GL