Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7
- nventory would not automatically unhide. * The menu color widget did not display an alpha slider when setti... ucent statusbar and the automap is open. * The menu color widget did not display an alpha slider when setting the fullscreen HUD text color. ====== Changes ====== ===== API ===== * ... rious GL filtering issues where a sprite contains color information in the edge texels. * Disabled the
- 1.9.0-beta1...4
- Console text during map load was fixed. Texture color processing was fixed so that Hexen's menu text color is closer to the right color. ==== Common Code Library ==== Color selection menu items are now drawn correctly under MacOSX. ===... age-response-mode respectively. * [[cvar]] [[menu-color2-x]]: (x = R/G/B) Secondary colors used for menu text items. * [[cvar]] [[menu-fog]]: Added two ne
- 1.9.0-beta6
- eased on exit, causing a leak. * Default shiny color for models left uninitialized for submodels four ... e to calculate values, required for rendering the menu fog were unnecessarily calculated when the menu was not visible. (http://sourceforge.net/tracker/index.... low" thrown as the result of a logic error in the menu draw procedure (http://sourceforge.net/tracker/?f
- detailed_list_of_changes_in_doomsday_version_1.9.8
- ===== UI and menus ===== * The game's main menu should never scroll up and down. * Shift+Esc w... always open the Control Panel, sometimes only the Menu: now Shift alone does not activate the game menu. * Deleting the default Return binding of "menuselect" is no longer allowed in the Controls menu. * Changing the binding of the Delete key is n
- detailed_list_of_changes_in_doomsday_version_1.9.9
- nd the plane height were not in sync. * Game’s color palettes reloaded after engine reset. * Doom: ... from Memento Mori add-on. * Hexen: loading of color translation class 2 (Mage) was broken (tried load... he wrong lumps). * Hexen v1.0 and v1.1: Player color translations were applied incorrectly. * Bsp B... small gaps in some maps. * Renderer: applying color translation for sprites. * Renderer: take midd
- 1.9.0-beta6.9
- hown on the "Change to" button would indicate the color depth had changed to 16bit. * Crash when attem... etail&aid=2908023&group_id=74815&atid=542099 * Menu type-in glitter and shadow effects not centered v... ndings to be skipped. * "Controls UI show/hide menu reassign bcontext mismatch". http://sourceforge.n... before beginning the load sequence, resulting in "color smearing". * "Incorrect blast damage calculati
- detailed_list_of_changes_in_doomsday_version_1.13
- p resulting in various visual glitches. * Tiny menu cursor with some mods (e.g., Hell Revealed II). ... ng. * Various GL state mismanagment and vertex color-clamping fixes. * BspLeaf::MissingClusterError... ived key events. It can be accessed via the Gauge menu. | ===== {{tag|Renderer}} ===== * Wrapped ... the frame. * GL shaders are able to access the color and depth information in rendered frames. * GL