Fulltext results:
- 1.9.0-beta6
- ignored, we opt to always build our own. * New Materials system. ===== Upgrading ===== If you are upg... * When drawing the console, if a background [[material]] is set, it would also be used on both the borde... t scaled correctly according to font size. ==== Dedicated console ==== * Fatal error when trying to move the Doomsday Console whilst in dedicated console mode. ==== Misc ==== * Segmen
- detailed_list_of_changes_in_doomsday_version_1.10
- * Savegame: Interpretation error deserializing material archive version #0. * Savegame: Interpretation error deserializing invalid material references. * XG: Broken material change line types which specify the material in their definition. * XG: Broken line types (using [[:lref
- detailed_list_of_changes_in_doomsday_version_1.9.7
- p when -iwad equals the Doomsday install dir * material subsystem causes fatal errors in dedicated mode * clientside InFine [with client sk... in regular Hexen Map01 * server needs to send material Id dictionary to clients * [376] Chex Ques... /flats not found from .pk3 * [402] regression: dedicated server resource access failures [loads fonts; fails to find doomsday.ded; when installed to a non-system directory?] *
- 1.9.0-beta6.1
- 641111&group_id=74815&atid=542099). * Fixed: [[ded]] parser would output a warning message about unknown gltextures in [[material]] definitions even when found. * Fixed: [[material]] definitions referencing [[sprite]] [[patch]]es not ... * Fixed: "Failing to read more than one loose ded" (http://sourceforge.net/tracker2/index.php?func=... 646632&group_id=74815&atid=542099). * Fixed: [[material]] changes on [[sidedef]] [[surface]]s as a result
- detailed_list_of_changes_in_doomsday_version_1.9.9
- sprites. * Renderer: take middle wall section material opacity into account with sky-fix geometry. * ... mit light. {{:sfbug|945}} * Logging of missing materials during map conversion. * Crash during engine reset when in a map with one or more glowing material. ===== Definitions ===== * DED: Unknown Blendmodes in Reflection definitions default to "normal"
- 1.10
- framework and enhancing the management of surface materials in preparation for future work on the map render... ltiplayer:shell_password]]. * Consolidated the materials system to include animations as part of a material. * Fixed several [[detailed_list_of_changes_in_dooms... ented for the [[shell]] and client * [[gui_for_dedicated_server]]: the [[shell]] is now part of the
- 1.15
- custom_episode.jpg?320x0}} **Custom episodes.** [[ded:Episode]] definitions specify the structure of ga... start from 0. The episode IDs are now defined in DEDs, and the map is identified as "E1M1", "MAP03", e... expanded to cover all relevant native classes. **DEDs visible in Doomsday Script.** The built-in [[scr... efs]] module exposes many of the currently loaded DED definitions: <code>$ dir(Defs) ⇒ [ decorations, e
- 2.2
- for a Doomsday update. ===== Fixes ===== * [[ded:material#light_110|Light decorations]] were not being rend
- 1.9.0-beta6.3
- === Definitions === * File names specified in DED definitions that include a file extension not wor... V when attempting to draw a world surface using a material whose primary texture has an alpha channel and al... ected. ==== dpWADMapLoader ==== * Allow any material on any world surface when loading DOOM/Hexen form
- detailed_list_of_changes_in_doomsday_version_1.11
- t behavior of tag 666 action specials. * Doom: material FIRELAV2 missing glow (missing Material definition). * Heretic: end game finale texts do not fit on scre... e and candidate builds. * There is now an area dedicated for notifications. The first (and so far on