Fulltext results:
- map_object_reference
- another line or something else, a reference is needed. For example a switch that opens a door needs som... ome //special// action. In order to provide extended functionality, lines, [[plane]]s (floors and ceil... | The original light level set when the map is loaded. | | [[.refs:lightref_current|current]]| The curr... used to refer to the height (Z coordinate) of a [[material]] among the referenced surfaces. When using spref
- wall_material @xg:class
- ====== Wall material (XG class) ====== Class = wall_material Changes the [[material]] of the referenced lines. ===== Parameters ===== ^ Prm^ Name^ Type^ Meaning | ... e (Ip4) is specified - a middle texture will be added to the referenced lines if one wasn't present bef
- line_type_class
- type of a sector. The Class [[property]] of the [[ded:line_type|Line Type]] definition selects the clas... flags are defined in Doomsday's standard [[flags.ded]]. <code> Flag { ID = "ltc_none"; } Flag { ID = ... _texture"; Value = 0x11; } Flag { ID = "ltc_plane_material"; Value = 0x11; } # Alias for plane_texture Flag ... l_texture"; Value = 0x12; } Flag { ID = "ltc_wall_material"; Value = 0x12; } # Alias for wall_texture Flag {