Fulltext results:
- 1.9.0-beta6
- resized if required. ==== Renderer ==== * Added support for DOOM.exe rendering trick; non-clipping of middle [[material]]s on twosided [[linedef]]s by sky [[surface]] [[... y-shear artefacts when vsync is disabled. * Added interpolated smooth scrolling for moving surface materials. * Added [[viewgrid]]:[[ccmd]] Configure the ... f), not archived. ==== Definitions ==== * Added [[material]] definitions. * Added [[sky]] definitions. Ra... x** in a [[zip]]/[[pk3]] ==== Misc ==== * Added [[listmaterials]]:[[ccmd]] List all currently registered [[materials]]. * New [[blockmap]] display for debug purpo
- detailed_list_of_changes_in_doomsday_version_1.9.7
- p when -iwad equals the Doomsday install dir * material subsystem causes fatal errors in dedicated mode * clientside InFine [with client sk... in regular Hexen Map01 * server needs to send material Id dictionary to clients * [376] Chex Ques... s something => engine shutdown [needs percent-encoded de::Uri] * mismanagement of GL_TEXTURE_2D stat... * multiplayer: test with model resource packs loaded on client * compare ac/deceleration numericall
- detailed_list_of_changes_in_doomsday_version_1.9.9
- were not in sync. * Game’s color palettes reloaded after engine reset. * Doom: Failed to locate m... sprites. * Renderer: take middle wall section material opacity into account with sky-fix geometry. * ... mit light. {{:sfbug|945}} * Logging of missing materials during map conversion. * Crash during engine reset when in a map with one or more glowing material. ===== Definitions ===== * DED: Unknown Ble
- detailed_list_of_changes_in_doomsday_version_1.11
- t behavior of tag 666 action specials. * Doom: material FIRELAV2 missing glow (missing Material definition). * Heretic: end game finale texts do not fit on scre... d for preventing lowering was not applied as intended: ===== Resources ===== * Logic errors in t... n. Older clients will not be able to join. * Added option {{:arg|reset}}: delete all persistent data
- detailed_list_of_changes_in_doomsday_version_1.12
- ailed partitioning a map with overlapped single-sided lines. ===== {{tag|Renderer}} ===== * Ligh... improved wrapping of text using tab stops. * Added an About dialog that displays information about t... e and current GL and audio configurations. * Added new settings dialogs for video, color, audio, inp... * The old [[:control_panel]] was removed. * Added a GUI editor for the renderer's appearance settin
- 1.15
- custom_episode.jpg?320x0}} **Custom episodes.** [[ded:Episode]] definitions specify the structure of ga... angle icon all the time), and a dialog has been added where you can specify the MIDI soundfont file con... ow be used to open the task bar. The binding is added automatically after you upgrade. You can still us... start from 0. The episode IDs are now defined in DEDs, and the map is identified as "E1M1", "MAP03", e
- 1.9.0-beta6.9
- hose origin sector is of zero height. * Opaque materials on twosided linedefs that fill the gap between floor and ceil... oup_id=74815). * Vertical alignment issue with materials on two-sided linedef lower sections. ==== Common code librar... uld prevent continuous loops from working as intended. * When spawning [[voodoo_doll]]s do not allow... n the original game: wsplash nsplash blurb * Added a new sound identifier "secret" to be played upon
- detailed_list_of_changes_in_doomsday_version_1.13
- n precaching composite bitmap fonts. * Respect material groupings when caching any/all materials. }} ====== New features and changes ====== {{:twocolumn| ==... newer update is available. * Setting dialog added for stereoscopic rendering and Oculus Rift settin... d tracking for player turning and looking. * Added a virtual input device for head tracking. Control
- 1.9.0-beta6.1
- 641111&group_id=74815&atid=542099). * Fixed: [[ded]] parser would output a warning message about unknown gltextures in [[material]] definitions even when found. * Fixed: [[mate... 646632&group_id=74815&atid=542099). * Fixed: [[material]] changes on [[sidedef]] [[surface]]s as a result of [[xg]]'s automati... * Changed: Do not spread objlinks over two-sided linedefs when the middle material on the back side of the spread direction complete... === New features ===== ==== Engine ==== * Added: [[cvar]] [[rend-dev-generator-show-indices]] Dis
- detailed_list_of_changes_in_doomsday_version_1.10
- * Savegame: Interpretation error deserializing material archive version #0. * Savegame: Interpretation error deserializing invalid material references. * XG: Broken material change line types which specify the material in their definition. * XG: Broken line types (using [[:lref
- 1.9.0-beta6.3
- === Definitions === * File names specified in DED definitions that include a file extension not wor... V when attempting to draw a world surface using a material whose primary texture has an alpha channel and al... 15&atid=542099). * Surface decorations on twosided sidedef upper/lower sections sometimes visible when they should not be. * Subtle render list/ GL st
- 1.10
- framework and enhancing the management of surface materials in preparation for future work on the map render... y years. ==== Highlights ==== * New tool added: [[multiplayer:Shell]]. * The server is now a ... ltiplayer:shell_password]]. * Consolidated the materials system to include animations as part of a material. * Fixed several [[detailed_list_of_changes_in_dooms
- 2.2
- for a Doomsday update. ===== Fixes ===== * [[ded:material#light_110|Light decorations]] were not being rend... fixed, and a couple of minor new features were added (#@Issue_HTML~2353~@#). * Other minor fixes and
- 1.9.0-beta6.8
- operational. The stable version 1.8.6 is recommended for multiplayer games at this time. ===== Fixes... he original games. * Debug messages such as "P_MaterialNumForName: "MYTEX" in namespace 1 not found!" are... === New features ===== ==== Engine ==== * Added [[cvar]] [[rend-dev-sky-always]]: 1= Always rende... isible. For debug. ==== DEH Reader ==== * Added support for the Eternity extension which allows s