Fulltext results:
- reference
- t is not a compiled language and thus is not intended for high-performance or time-critical tasks. Game... e shader variables, render passes, and the active material * **Application:** * Loading fonts * Ca... script:module:defs#lookups|Accessing currently loaded DEDs via the Defs module]] * **Files:** * Reading/writing files and folders using File objects
- defs @script:module
- e provides access to the definitions read from [[:DED]] files. <code> $ dir(Defs) ⇒ [ SDN_ACTIVE, SDN_... decorations, episodes, finales, flags, mapInfos, materials, models, musics, skies, states, things ] </code>... re stored in the order they were read from the [[:DED]] files. The order is meaningful because generall... are used as indices in the ''states'' array of [[ded:thing|Thing definitions]]. The ''Defs.SDN_*'' co