Fulltext results:
- 1.9.0-beta6 @version
- resized if required. ==== Renderer ==== * Added support for DOOM.exe rendering trick; non-clipping of middle [[material]]s on twosided [[linedef]]s by sky [[surface]] [[... y-shear artefacts when vsync is disabled. * Added interpolated smooth scrolling for moving surface materials. * Added [[viewgrid]]:[[ccmd]] Configure the ... f), not archived. ==== Definitions ==== * Added [[material]] definitions. * Added [[sky]] definitions. Ra... x** in a [[zip]]/[[pk3]] ==== Misc ==== * Added [[listmaterials]]:[[ccmd]] List all currently registered [[materials]]. * New [[blockmap]] display for debug purpo
- model @assets
- n [[version:2.2]]. Doomsday 1.x supports only [[ded:model|MD2/DMD models]]. ===== Models representin... as "3D model asset to be used for representing [[ded:thing]]s of type POSSESSED in the game world". Th... must be one of the thing types defined in the loaded game. ===== Models representing player weapons ... wand") are defined by the game plugins in their [[ded:Values]] definitions ("Weapon Info" section). Yo
- ded
- |:::| [[ded:detail|Detail texture]] | | | |:::| [[ded:group|Group]] | | Used for texture animations and material precaching. | |:::| [[ded:light|Light]] | | | |:::| [[ded:material|Material]] | [[version:1.9.7]] | | |:::| [[ded:model|Model]] | | | |:::| [[ded:generator|Particle generator]] | | | |:::| [[ded:sky|Sky]] | [[versio
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- p when -iwad equals the Doomsday install dir * material subsystem causes fatal errors in dedicated mode * clientside InFine [with client sk... in regular Hexen Map01 * server needs to send material Id dictionary to clients * [376] Chex Ques... s something => engine shutdown [needs percent-encoded de::Uri] * mismanagement of GL_TEXTURE_2D stat... * multiplayer: test with model resource packs loaded on client * compare ac/deceleration numericall
- material_syntax @ded
- === Currently only **1** layer is supported in a material. (Support for more layers will be added later). ; Stage : Stages are used for anima... e> ; Offset : Offset to the texture origin in material space. ; Tics : Length of the stage in tics. ... ; Glow : Strength of the light emitted by this material (self-illumination). ; Glow Rnd : Independent... Up to 16 light decorations can be attached to the material. Using light decorations one can embellish a mate
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- were not in sync. * Game’s color palettes reloaded after engine reset. * Doom: Failed to locate m... sprites. * Renderer: take middle wall section material opacity into account with sky-fix geometry. * ... mit light. {{:sfbug|945}} * Logging of missing materials during map conversion. * Crash during engine reset when in a map with one or more glowing material. ===== Definitions ===== * DED: Unknown Ble
- detailed_list_of_changes_in_doomsday_version_1.12 @version
- ailed partitioning a map with overlapped single-sided lines. ===== {{tag|Renderer}} ===== * Ligh... improved wrapping of text using tab stops. * Added an About dialog that displays information about t... e and current GL and audio configurations. * Added new settings dialogs for video, color, audio, inp... * The old [[:control_panel]] was removed. * Added a GUI editor for the renderer's appearance settin
- detailed_list_of_changes_in_doomsday_version_1.11 @version
- t behavior of tag 666 action specials. * Doom: material FIRELAV2 missing glow (missing Material definition). * Heretic: end game finale texts do not fit on scre... d for preventing lowering was not applied as intended: ===== Resources ===== * Logic errors in t... n. Older clients will not be able to join. * Added option {{:arg|reset}}: delete all persistent data
- syntax @ded
- wing snippet (taken from //libdoom.pk3:defs/doom1/materials.ded//) serves as good example of what a //.DED// file typically looks like: Header { Versio... Add an animated light glow effect to the NUKAGE1 material. Material Mods "flats:NUKAGE1" { Layer { Stage { Glow = .5; Tics = 24; Rnd = .5; } S... .5; } } } ===== See also ===== * [[:ded|DED language overview]] * [[Flags reference]]
- 1.15 @version
- custom_episode.jpg?320x0}} **Custom episodes.** [[ded:Episode]] definitions specify the structure of ga... angle icon all the time), and a dialog has been added where you can specify the MIDI soundfont file con... ow be used to open the task bar. The binding is added automatically after you upgrade. You can still us... start from 0. The episode IDs are now defined in DEDs, and the map is identified as "E1M1", "MAP03", e
- detailed_list_of_changes_in_doomsday_version_1.13 @version
- n precaching composite bitmap fonts. * Respect material groupings when caching any/all materials. }} ====== New features and changes ====== {{:twocolumn| ==... newer update is available. * Setting dialog added for stereoscopic rendering and Oculus Rift settin... d tracking for player turning and looking. * Added a virtual input device for head tracking. Control
- material @ded
- ====== Material (DED) ====== Definitions specify the properties of a material built from one or more textures, for use on the s... ics of the syntax. ===== Core concepts ===== A material is an abstract concept which replaces the id Tech... ure]] resources to map surfaces. Please see the [[material]] documentation for details on their use(s) and t
- 1.9.0-beta6.9 @version
- hose origin sector is of zero height. * Opaque materials on twosided linedefs that fill the gap between floor and ceil... oup_id=74815). * Vertical alignment issue with materials on two-sided linedef lower sections. ==== Common code librar... uld prevent continuous loops from working as intended. * When spawning [[voodoo_doll]]s do not allow... n the original game: wsplash nsplash blurb * Added a new sound identifier "secret" to be played upon
- detailed_list_of_changes_in_doomsday_version_1.10 @version
- * Savegame: Interpretation error deserializing material archive version #0. * Savegame: Interpretation error deserializing invalid material references. * XG: Broken material change line types which specify the material in their definition. * XG: Broken line types (using [[:lref
- 1.9.0-beta6.1 @version
- 641111&group_id=74815&atid=542099). * Fixed: [[ded]] parser would output a warning message about unknown gltextures in [[material]] definitions even when found. * Fixed: [[mate... 646632&group_id=74815&atid=542099). * Fixed: [[material]] changes on [[sidedef]] [[surface]]s as a result of [[xg]]'s automati... * Changed: Do not spread objlinks over two-sided linedefs when the middle material on the back side of the spread direction complete... === New features ===== ==== Engine ==== * Added: [[cvar]] [[rend-dev-generator-show-indices]] Dis