Fulltext results:
- readme_macos @guide:2.2
- ervers running on the local network * Central [[master server]] for discovery of servers on the internet * St... mes list. The [[http://dengine.net/|dengine.net]] master server is also automatically queried for any public serv... of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Mult... tab (text-mode command line interface). If your server is not public (i.e., announced to the master server), a client can connect to it manually usin
- doomsday @guide:2.2:man
- ervers running on the local network * Central [[master server]] for discovery of servers on the internet * St... mes list. The [[http://dengine.net/|dengine.net]] master server is also automatically queried for any public serv... of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Mult... tab (text-mode command line interface). If your server is not public (i.e., announced to the master server), a client can connect to it manually usin
- readme_windows @guide:2.2
- ervers running on the local network * Central [[master server]] for discovery of servers on the internet * St... mes list. The [[http://dengine.net/|dengine.net]] master server is also automatically queried for any public serv... of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Mult... tab (text-mode command line interface). If your server is not public (i.e., announced to the master server), a client can connect to it manually usin
- readme_macos @guide:2.3
- ervers running on the local network * Central [[master server]] for discovery of servers on the internet * St... mes list. The [[http://dengine.net/|dengine.net]] master server is also automatically queried for any public serv... of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Mult... tab (text-mode command line interface). If your server is not public (i.e., announced to the master server), a client can connect to it manually usin
- doomsday @guide:2.3:man
- ervers running on the local network * Central [[master server]] for discovery of servers on the internet * St... mes list. The [[http://dengine.net/|dengine.net]] master server is also automatically queried for any public serv... of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Mult... tab (text-mode command line interface). If your server is not public (i.e., announced to the master server), a client can connect to it manually usin
- readme_windows @guide:2.3
- ervers running on the local network * Central [[master server]] for discovery of servers on the internet * St... mes list. The [[http://dengine.net/|dengine.net]] master server is also automatically queried for any public serv... of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Mult... tab (text-mode command line interface). If your server is not public (i.e., announced to the master server), a client can connect to it manually usin
- 2.1 @version
- ill automatically download missing PWADs from the server before joining the game. #@Release_HTML~2018-12... s like ''-fast'' and ''-respawn'' via the GUI. **Master Levels.** The Master Levels for DOOM are now automatically tagged “masterlevels” so it’s easier to find t... n…” feature via the Mods list to start one of the Master Levels easily.) **Browsing known IWADs.** Mod li
- running_a_server @multiplayer
- imit 8 server-public 1 setmap 1 1 </code> Note: ''server-public 1'' makes the server visible to all on the master server. === Possible cvars for the .cfg file === To find all variables and commands containing the word "server", you can use the command: apropos server Below is a brief list of supported variables: <code>server-
- shell_help @multiplayer
- day.out]] file.) === Public servers (visible on master server) === The server has to be configured as public to allow other people to see your server via the [[:master_server]]. Even after the server is started you ca... via the Shell and misconfigure it at will. If a server is not public, it will not be announced to the [[:master_server]] and anyone wishing to join has to either be on the local network or know your IP address. ====
- 1.10 @version
- as no GUI dependencies. * [[multiplayer:public server]]s (that are listed on the [[multiplayer:master_server]]) are now required to have a [[multiplayer:shell_password]]. * Consolidated the materials syst... [doomsday-shell]] (GUI/text), separate [[doomsday-server]], add server.pro, moved m_bams, text and math utils (m_misc) and Win32-style findfile to libdeng1 * [
- home_screen @guide
- ion:1.14]]: Multiplayer sessions published to the master server are presented and joinable directly. * [[versio
- doomsday @guide:2.1:man
- ervers running on the local network * Central [[master server]] for discovery of servers on the internet * St... mes list. The [[http://dengine.net/|dengine.net]] master server is also automatically queried for any public serv... of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Mult... tab (text-mode command line interface). If your server is not public (i.e., announced to the master server), a client can connect to it manually usin
- readme_windows @guide:2.1
- ervers running on the local network * Central [[master server]] for discovery of servers on the internet * St... mes list. The [[http://dengine.net/|dengine.net]] master server is also automatically queried for any public serv... of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Mult... tab (text-mode command line interface). If your server is not public (i.e., announced to the master server), a client can connect to it manually usin
- readme_macos @guide:2.1
- ervers running on the local network * Central [[master server]] for discovery of servers on the internet * St... mes list. The [[http://dengine.net/|dengine.net]] master server is also automatically queried for any public serv... of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Mult... tab (text-mode command line interface). If your server is not public (i.e., announced to the master server), a client can connect to it manually usin
- shell_help_2.0 @multiplayer
- day.out]] file.) === Public servers (visible on master server) === The server has to be configured as public to allow other people to see your server via the [[:master_server]]. Even after the server is started you ca... via the Shell and misconfigure it at will. If a server is not public, it will not be announced to the [[:master_server]] and anyone wishing to join has to either be on the local network or know your IP address. ====