Fulltext results:
- map_object_reference @xg
- ====== XG map object cross-referencing ====== ===== What is a reference? ===== References are one of the fundam... ication ===== Complete listing of all available XG references. The type of reference you use depends on the object types which are to interact. ==== Line → light... from a specific property of an already referenced object. If a parameter of a [[xg:class|line class]] can be logically resolved by interpreting a using a property value reference, it can be determined dynamically for the reference object(s) instead of specifying it statically in a [[xg:
- ded
- ate]] | | | |:::| [[ded:thing|Thing]] | | Defines map object (mobj) types. | ^ Scripts |||| |:::| [[ded:Finale]] | | See [[ded:infine_script_reference|InFine script reference]]. | ^ Audio |||| |:::| [[ded:music|Music]] | | | |:::| [[ded:sound|Sound]] | | | |:
- reference_guide @xg
- [[xg:class|Line classes]] * [[xg:sector_type|Sector types]] * [[xg:map_object_reference|Object and property references]]
- 1.9.0-beta1...4 @version
- unctions) * fixed: XSTrav_PlaneTexture - the [[xg_dev]] message "couldn't find suitable" was printed even when a suitable reference WAS found. * fixed: ltc_plane_move sector type... n twosided linedefs. * changed: [[mimic_sector_xg_class_]] was using the line's [[act_tag]] when the [[mimic]] target reference was set to SPREF_ACT_TAGGED_. This is the opposit... ort * [[teleport_xg_class_]] * Added more [[xg_dev]] messages. Reference types are printed by name instead of ID. * [[l... ng_exist * lsref_thing_none * light level reference ([[lightref]]s): * lightref_back ===== Lin